Leeroy, lawful male automatic Thalmor ------ |...{| |...@| |..@.| ------ [Leeroy the Concordate Agent] St11 Dx7 Co6 In13 Wi9 Ch6 ThaClkMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC5 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: magical breathing You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 38% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 88% Food drop chance was reduced to 84% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 74) The following skill became untrainable if you tried to train it too early: axe (turn 3808) The following skill became untrainable after a while: saber (turn 41963) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 36267) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48676 Monster spawn increase reached its maximum at turn 130527 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4634028 The monster class that cannot be genocided was (null) The monster class that was spawned more often: human or elf (freq bonus 12) The monster species that spawned more often: water warp fungus (freq bonus 30) The monster species that spawned more often: destructive spirit (freq bonus 84) The monster species that spawned more often: mana dwarf (freq bonus 19) The monster species that spawned more often: occult warlock (freq bonus 56) The monster species that spawned more often: recelebrated negligible (freq bonus 42) The monster species that spawned more often: abnormal stalk (freq bonus 60) The monster species that spawned more often: duergar king (freq bonus 64) The monster species that spawned more often: petty glib vortex (freq bonus 15) The monster species that spawned more often: mode flummoxing (freq bonus 39) The monster species that spawned more often: trap mold (freq bonus 26) The monster species that spawned more often: Tomoka Kayahara (freq bonus 128) The monster species that spawned more often: grimlock (freq bonus 72) The monster species that spawned more often: shout anticipating (freq bonus 42) The monster species that spawned more often: riverside releaser (freq bonus 78) The monster species that spawned more often: orthogonality mucky shove (freq bonus 14) The monster species that spawned more often: nexus mold (freq bonus 34) The monster species that spawned more often: leachy railroading endothermic (freq bonus 45) The monster species that spawned more often: five of clubs (freq bonus 52) The monster species that spawned more often: bearded gargoyle (freq bonus 30) The monster species that spawned more often: nasty griffin (freq bonus 30) The monster trait that was more common: monsters which petrify others on touch (freq bonus 8) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: swooper drossiest The monster species that never randomly spawned: integral patch The monster species that never randomly spawned: sentiency blob The monster species that never randomly spawned: political singer The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: retrogressing culture coronach savingly The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: dwarf grabbercaster The monster species that never randomly spawned: experienced nurse The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 12) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 102) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 76) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 1) Trap randomization happened for 1 in 161 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1494 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (630) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (red helmet) * skullcap (guzzle helmet) * flack helmet stone (gemmed helmet) * crystal helm (poor helmet) * mining helm (viking helmet) * field helm (narrow helmet) * helm of safeguard (wok-shaped helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (lead gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (fin boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of mana (YOU HAVE DIED OF DYSENTERY) scroll of phase door (TINKERBELL HERE TO KICK UR ASS) scroll of standard id (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of cure (FEAKONALEASH CRAWLINGINMYSKIN EMOS) * scroll of extra healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of greater mana restoration (HP LOWED BY HOT AND HEAL BY WATE) Potions potion of oil (silvervine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.