Leeroy, lawful male monster Thalmor ------ |....| ------- |....|######-----##### |.....| |.....,,,,,,|....,,,,###### |.....|#-------------- |....|#####,|...|###,,,,,,## ###########|.....|,.............| ------ #,|...| ######,,###,,,,,,,,,,......-,|............| #,||..| #,,##,#########-------,#............| #,|...| ###@,#,####,,,,,,,,,,,,,# ......|....| #,|...| #,,,,,,,%,,,###########,# ...........- #,|...| ###,#########,###########,# ..........| ----- #,-----######,,,# #,,,,,,,,,,,,`###-----------#,##|.#.| ---------- #,,,,,,,,,,,,,#,# #,###########,,`,,,`,,,,,,,,,,,,...<| |........|#################,# #,# ####################|...| |.........,,,,,,,,,,,,,,,,,,# ### ....| |........|################### ----- ---------- [Leeroy the Concordate Agent] St14 Dx13 Co15 In10 Wi12 Ch7 ThaMnsMalLaw Dlvl:1 $24 HP27(27) Pw17(17) AC2 Exp2 T384 Latest messages There is a wall in the way! You switch to your primary weapon. You begin fighting with a weapon and your left hand. # (2x) You see here a sailor corpse {1450}. There is a wall in the way! (4x) With great effort you move the boulder. There is a wall in the way! You see here a sailor corpse {1450}. You hear some noises in the distance. There is a wall in the way! You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! (2x) You see here 13 gold pieces {0}. 13 gold pieces. There is a wall in the way! (2x) You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Rings j - an uncursed ring of teleport control {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: glib combat You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 357 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 74% Wand drop chance was reduced to 87% Implant drop chance was reduced to 88% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 67% Tool drop chance was reduced to 63% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: short sword (turn 8) The following skill became untrainable if you tried to train it too early: body spells (turn 122) The following skill became untrainable after a while: bow (turn 17337) The following skill couldn't be trained before a certain turn number is reached: devices (turn 94289) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53882 Monster spawn increase reached its maximum at turn 200222 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2055600 The monster class that cannot be genocided was nymph The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: drider (freq bonus 8) The monster species that spawned more often: high force fungus (freq bonus 4) The monster species that spawned more often: gnome comrade (freq bonus 6) The monster species that spawned more often: teethless crone (freq bonus 8) The monster species that spawned more often: water hulk (freq bonus 6) The monster species that spawned more often: lilac patch (freq bonus 2) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 9) The monster species that spawned more often: rando ant (freq bonus 56) The monster species that spawned more often: lost maia (freq bonus 6) The monster species that spawned more often: Aballino (freq bonus 9) The monster species that spawned more often: spike ripper (freq bonus 4) The monster species that spawned more often: great wyrm of many colors (freq bonus 8) The monster species that spawned more often: crystal ice golem (freq bonus 12) The monster species that spawned more often: Ujeblex (freq bonus 3) The monster species that spawned more often: wooden growth (freq bonus 6) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 5) The monster species that spawned more often: thorned strider (freq bonus 20) The monster species that spawned more often: peanut, butter and jelly sandwich (freq bonus 20) The monster species that spawned more often: shushed twinkly (freq bonus 10) The monster species that spawned more often: jumping babelfish (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 12) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster species that never randomly spawned: shadow spider The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: nonnavigable dewclaw The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: clear centipede The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: yellow star The monster species that never randomly spawned: porter Mordor orc The monster species that never randomly spawned: rebilling cobby dacha The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 14) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: autopickup stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 2) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 5) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 13) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this trap was always invisible: trap of longing The RNG hath decreed that this trap was generated more often: rang call trap (freq bonus 2) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 2607 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 7 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1107 points of nutrition remaining You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (aluminium helmet) * skullcap (mechanical helmet) * flack helmet (formula one helmet) * crystal helm (great helmet) * mining helm (fish bowl) * field helm (ruined helmet) * helm of safeguard (dim colored helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (sensor gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (erotic boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of mana (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of phase door (VAGUE POLITICAL COMMENTARY) scroll of standard id (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of cure (HOYO HOYO) * scroll of extra healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) Rings ring of teleport control (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a thick jackal an ae 0 pack kobolds (2 created) 0 man eating plants (1 created) a large bat a lichen (2 created) 0 adom mummies (1 created) 0 gnome zombies (1 created) 0 ghasts (1 created) a sailor 0 coal miners (1 created) 0 thalmors (1 created) a novice medium wall 15 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills general combat [Basic] (max Skilled) (20 of 160) shield [Basic] (max Skilled) (20 of 160) body armor [Basic] (max Skilled) (20 of 160) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (1 of 20) spirituality [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Basic) (2 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Basic] (max Skilled) (20 of 160) broadsword [Skilled] (max Expert) (201 of 540) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Basic] (max Skilled) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Basic] (max Skilled) (20 of 160) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Thalmor...