Leeroy, lawful male angelic Gamer -----.---- |........| |.......@| |......$.d, |........| |........| |........| -------#-- [Leeroy the Tetris Player] St4 Dx19 Co4 In9 Wi10 Ch5 GamAngMalLaw Dlvl:1 $0 HP22(22) Pw24(24) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. spellbook of reflection - This is a spellbook. Color: bright green. Material: paper. Appearance: ancient. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can reflect beams and similar attacks for a limited amount of time if you cast this spell. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: the Force You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 28 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 18% Amulet drop chance was reduced to 93% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 36) The following skill became untrainable if you tried to train it too early: flail (turn 570) The following skill became untrainable after a while: spear (turn 53676) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 12887) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48319 Monster spawn increase reached its maximum at turn 132479 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 514605 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: pink warp fungus (freq bonus 9) The monster species that spawned more often: ytterbic catalpa (freq bonus 18) The monster species that spawned more often: Dorothea (freq bonus 9) The monster species that spawned more often: adjure thrummy (freq bonus 6) The monster species that spawned more often: golden eye (freq bonus 20) The monster species that spawned more often: nonalignment medially (freq bonus 12) The monster species that spawned more often: Frieza (freq bonus 10) The monster species that spawned more often: grandmaster spore lichen (freq bonus 6) The monster species that spawned more often: three-tentacle hententmon (freq bonus 48) The monster species that spawned more often: berserk ape (freq bonus 24) The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 10) The monster species that spawned more often: axseed unrespectfully (freq bonus 16) The monster species that spawned more often: ten-footed snake (freq bonus 36) The monster species that spawned more often: cheating minotaur (freq bonus 72) The monster species that spawned more often: Securitron MkII (freq bonus 8) The monster species that spawned more often: brookman (freq bonus 4) The monster species that spawned more often: thalmor (freq bonus 14) The monster species that spawned more often: chastest gizmo (freq bonus 12) The monster species that spawned more often: telegold (freq bonus 72) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 24) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: magic book mimic The monster species that never randomly spawned: burning wall The monster species that never randomly spawned: card mushroom The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: winter bomb The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: hole patch The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 19) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 19) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 3) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 15) Trap randomization happened for 1 in 940 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - reflection 6 matter 98% 500% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CUNAFV ANONONYRXV) scroll of mana (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of phase door (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of standard id (PEWDYWYPIE) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of extra healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) * scroll of greater mana restoration (MUNCH MUNCH) Spellbooks spellbook of reflection (ancient) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.