Leeroy, lawful male albae Artist -#- | ---.--- |....... -..V@.+ | |.....| ...$d.| ---.--- 8-- [Leeroy the Paint Splotcher] St5 Dx13 Co6 In7 Wi6 Ch11 ArtAlbMalLaw Dlvl:1 $0 HP23(24) Pw20(20) AC2 Exp1 T8 Latest messages This tool is also a weapon that can be thrown. It uses the dart skill. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to use or apply? [abdi-kmn or ?*] It's a finely crafted antique spoon; what do you want to do with it? What do you want to write with? [- bdmn or ?*] (2x) You write in the dust with the uncursed +2 spoon named One Hitpoint Wonder (in quiver) {1}. What do you want to write in the dust here? The little dog picks up 5 gold pieces. touchstone named The Atlantien - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Rubbing gems on this stone may allow you to find out more about them. This is not a real artifact, and therefore it doesn't actually do anything special. Your attack doesn't seem to harm the vampiroid. The vampiroid claws you! [-1 -> 23] The vampiroid misses. The little dog drops 5 gold pieces. Something is written here in the dust. Use "r." to read it. The little dog picks up 5 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: fire resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 72% Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% Tool drop chance was reduced to 89% Food drop chance was reduced to 97% Monster death drops spawned with only 81% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: short sword (turn 134) The following skill became untrainable if you tried to train it too early: high heels (turn 12) The following skill became untrainable after a while: healing spells (turn 32079) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 39590) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 71600 Monster spawn increase reached its maximum at turn 245120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 863577 The monster class that cannot be genocided was snake Today, this monster class was always generated hidden: kobold The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: lusi (freq bonus 6) The monster species that spawned more often: ping daemon (freq bonus 4) The monster species that spawned more often: weird warp fungus (freq bonus 8) The monster species that spawned more often: Elven Master Rogue (freq bonus 4) The monster species that spawned more often: leveling trove (freq bonus 24) The monster species that spawned more often: destruction turret (freq bonus 16) The monster species that spawned more often: functioning babelfish (freq bonus 3) The monster species that spawned more often: Kostchtchie (freq bonus 12) The monster species that spawned more often: mega shade (freq bonus 36) The monster species that spawned more often: manic-depressive turret (freq bonus 24) The monster species that spawned more often: large pile of killer coins (freq bonus 36) The monster species that spawned more often: marauder (freq bonus 3) The monster species that spawned more often: joust shadow Lord (freq bonus 4) The monster species that spawned more often: zombified lion (freq bonus 18) The monster species that spawned more often: automatic kitten (freq bonus 18) The monster species that spawned more often: unreal warp patch (freq bonus 9) The monster species that spawned more often: elder blood dragon (freq bonus 12) The monster species that spawned more often: cursed light (freq bonus 6) The monster species that spawned more often: gnoll rogue (freq bonus 6) The monster species that spawned more often: dandier incising (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: stethoscopically treasurer obesely crudding The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: dream quasielemental The monster species that never randomly spawned: river floozy The monster species that never randomly spawned: menace weariful The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: frozen obsid The monster species that never randomly spawned: Baeran The monster species that never randomly spawned: neighbor sanctioner The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 6) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 16) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Trap randomization happened for 1 in 559 traps Next attribute increase check would have come at turn 3360 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having speed (0) You had 1492 points of nutrition remaining You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (205) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (spanish gloves) lab coat (white coat) Scrolls scroll of healing (NOTHINGOFFPULL) scroll of mana (SHENME SHIHOU TENGTONG FABU) scroll of phase door (YOU HAVE DIED OF DYSENTERY) scroll of standard id (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) scroll of cure (ROMHACK MADE BY HITLER) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (IA CTHULHU) Potions potion of oil (lavender) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.