Leeroy, lawful male albae Thalmor ---------- -------------- ####################|........| |`.``..%`.`..`|,,,,,,,,,,,,,,,,,%,,....[.`|.| |..``.`%..%.``.,###################----.----- ######----------.----,# ##,,,,,,,,,,,,,,,,,,,`^# ---------#--.-- ####,,##,,,,,,,########## |.......|,-.>.| -------------,,,,##,,##### |.......|,|...| |..........%.`####-------------- |.....#..,|...| |...........|# |............| -------V-#|...| |...........| |............| #,,,,,# |...| |...........| |............| ,@,#### |...| |...........|#####|............| ### ----- |....#.......,,,,,.............| |...........|#####-------------- |...........| |...........| ------------- [Leeroy the Heretic Hunter] St4 Dx7 Co14 In18 Wi12 Ch5 ThaAlbMalLaw Dlvl:6 $79 HP-7(97) Pw102(102) AC5 Exp7 T2838 Latest messages # - a looking glass {0}. The twilight vampire claws you! [-4 -> 24] Your elven mithril-coat deflects the twilight vampire's attack. The twilight vampire claws you! [-4 -> 21] The twilight vampire bites you! Your blood is being drained! [-2 -> 19] Warning: HP low! There is a wall in the way! (2x) A freezing cloud shoots from ground! [-11 -> 10] Warning: HP low! A tower of flame erupts from the ground! Thalmor, your life force is running out. [-4 -> 6] Warning: HP low! A lightning bolt hits you! You die... Your inventory Amulets s - an uncursed amulet of reflection {0} Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow {12} d - 50 uncursed +1 dark elven arrows named Metalgrid (in quiver) {1} j - a blessed +0 crossbow {20} k - 32 cursed -3 kokkens named Nightwish {1} p - an uncursed +0 cutting laser {10} v - 7 uncursed +0 darts {0} G - a blessed -2 crossbow {20} I - an uncursed +0 axe {24} N - a cursed -3 rubber hose {8} R - an uncursed +0 long sword {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} H - the cursed +2 pair of leather gloves named Andariel's Bane {4} J - an uncursed +0 banded mail {160} M - an uncursed +0 pair of leather gloves {4} P - an uncursed +0 dwarvish cloak {4} Q - a blessed +0 pair of iron shoes {20} S - an uncursed -3 pair of fumble boots {8} Comestibles O - 4 uncursed cream pies {0} V - an uncursed food ration {0} X - an uncursed lizard corpse {10} Y - an uncursed tin of smirking sneak thief meat {0} Z - 3 uncursed oranges {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - an uncursed scroll of identify {0} m - a cursed finalized scroll of enchant weapon {0} n - 2 blessed scrolls of healing {0} F - a cursed scroll of reverse identify {0} Spellbooks y - an uncursed finalized spellbook of message (0:3) {0} A - an uncursed finalized spellbook of create monster (7:3) {0} B - an uncursed spellbook of chemistry (0:1) {0} D - an uncursed spellbook of blank paper (0:3) {0} E - a blessed finalized spellbook of meltdown (0:0) {0} Potions t - an uncursed finalized potion of full healing {0} u - an uncursed potion of water {0} w - an uncursed potion of paralysis {0} z - an uncursed finalized potion of gain ability {0} U - an uncursed potion of gain energy {0} Rings K - a cursed -3 ring of gain constitution {0} Wands o - an uncursed wand of cancellation (0:5) {0} r - an uncursed wand of entrapping (0:4) {0} L - an uncursed wand of striking (0:5) {0} Tools # - a * blessed mirror {0} q - an uncursed tin opener {0} x - an uncursed skeleton key {0} T - a blessed +0 torch (609) {20} W - an uncursed large box {500} The large box is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: teleport control You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 1008 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 85% chance Implant drop chance was reduced to 89% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 99% Tool drop chance was reduced to 68% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: dagger (turn 8) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 3192) The following skill became untrainable after a while: mace (turn 2766) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 37829) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Monster spawn increase started at turn 57226 Monster spawn increase reached its maximum at turn 85262 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 293550 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: reddish spore (freq bonus 9) The monster species that spawned more often: tuneful temporization (freq bonus 32) The monster species that spawned more often: navy mold (freq bonus 6) The monster species that spawned more often: shadow ogre (freq bonus 5) The monster species that spawned more often: azure missingno (freq bonus 20) The monster species that spawned more often: shouter untrue (freq bonus 15) The monster species that spawned more often: maffia bedumb brisking (freq bonus 24) The monster species that spawned more often: kajoe (freq bonus 18) The monster species that spawned more often: exorcize serb (freq bonus 16) The monster species that spawned more often: drop bear (freq bonus 7) The monster species that spawned more often: animated torch (freq bonus 3) The monster species that spawned more often: The Grim Reaper (freq bonus 32) The monster species that spawned more often: elder mercurial dragon (freq bonus 16) The monster species that spawned more often: sage (freq bonus 18) The monster species that spawned more often: supplicant overstimulate (freq bonus 10) The monster species that spawned more often: vaporisator (freq bonus 52) The monster species that spawned more often: silver toad (freq bonus 8) The monster species that spawned more often: clockwise jejunum (freq bonus 8) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 4) The monster species that spawned more often: gazing eye (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 16) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 5) The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: Sabrina's plateau boot The monster species that never randomly spawned: (_~;TXKD68D\t[$]WJ++Q The monster species that never randomly spawned: spammer zombie The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: maggoty moss The monster species that never randomly spawned: challenging buzzard The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: shadow lord The monster species that never randomly spawned: super vanishing point The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 19) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 7) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 9) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 36) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 2) Trap randomization happened for 1 in 62 traps Next attribute increase check would have come at turn 8175 Strength training was 50 Dexterity training was 50 Wisdom training was 15 Constitution training was 18 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having teleport control (0) You were aware of the presence of something You were warned of undead You had infravision You had 1348 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 27% 89% b - create monster 4 attack 31% 89% c - chemistry 1 divine 41% 89% d - trap creation 7 enchant 99% 90% e - meltdown 7 elemental 99% 96% Techniques known in the end Name Level Status dazzle 7XR Prepared(0) weapon practice 7 R Reloading(317) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(594) invoke deity 7 R Not Ready(7704) blood ritual 7 R Prepared(0) charge saber 3 R Prepared(0) Discoveries Amulets amulet of reflection (square) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (rural helmet) * skullcap (translucent helmet) * flack helmet (winged helmet) * crystal helm (netradiation helmet) * mining helm (kitchen hat) * field helm (eternal helmet) * helm of safeguard (crested helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (spiky gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (heroine mocassins) * boots of safeguard (lolita boots) fumble boots (riding boots) Scrolls scroll of healing (IL NEMICO E STATO VENDUTO) scroll of mana (WEREFOO ENDLESSTRANSFORMATION) scroll of phase door (FAHR TZU) scroll of standard id (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of cure (KLAATU BARADA NIKTO) * scroll of extra healing (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) * scroll of greater mana restoration (SO QUE SWING) scroll of tele level (01DOTE) scroll of identify (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of enchant weapon (SALIQUAS) scroll of reverse identify (0UTROSP3CTIVE) Spellbooks spellbook of message (unseen) spellbook of create monster (paperback) spellbook of chemistry (jetting) spellbook of trap creation (indigo) spellbook of meltdown (cute) spellbook of blank paper (plain) Potions potion of blindness (forget-me-not) potion of full healing (rosemary) potion of water (clear) potion of paralysis (iffy) potion of gain ability (dark green) potion of gain energy (alcoholic) Rings ring of gain constitution (andalusite) Wands wand of cancellation (spruce) wand of entrapping (multicolor) wand of striking (hexagonal) Tools mirror (looking glass) skeleton key (key) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 84 times You killed 68 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (12 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (41 of 160) two-weapon combat [Unskilled] (max Expert) (17 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (132 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...