Leeroy, lawful male redguardian Thalmor --------------- |..@..........| ..@$..........| |.............| ..............| --------------- [Leeroy the Concordate Agent] St7 Dx7 Co17 In4 Wi9 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: corrosivity You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 4% Amulet drop chance was reduced to 63% Tool drop chance was reduced to 98% Food drop chance was reduced to 95% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: short sword (turn 16) The following skill became untrainable if you tried to train it too early: healing spells (turn 99) The following skill became untrainable after a while: dagger (turn 10759) The following skill couldn't be trained before a certain turn number is reached: sling (turn 23547) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25472 Monster spawn increase reached its maximum at turn 55943 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5034534 The monster class that cannot be genocided was xorn The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: fillen patch (freq bonus 6) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 20) The monster species that spawned more often: good blue unicorn (freq bonus 16) The monster species that spawned more often: gray dragon (freq bonus 24) The monster species that spawned more often: material shadow (freq bonus 36) The monster species that spawned more often: blackbelt (freq bonus 30) The monster species that spawned more often: sepia mold (freq bonus 36) The monster species that spawned more often: aggravated hurricane (freq bonus 18) The monster species that spawned more often: postconvalescent barometrograph (freq bonus 30) The monster species that spawned more often: turkish lady (freq bonus 5) The monster species that spawned more often: RNG ray (freq bonus 36) The monster species that spawned more often: metallic boomer (freq bonus 14) The monster species that spawned more often: ruby force patch (freq bonus 12) The monster species that spawned more often: flying caterwaul (freq bonus 24) The monster species that spawned more often: Maurus (freq bonus 12) The monster species that spawned more often: outcast harelike laser incarcerating padishah (freq bonus 15) The monster species that spawned more often: totter flailing (freq bonus 42) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 10) The monster species that spawned more often: stockbroker inviable (freq bonus 12) The monster species that spawned more often: frolicker aviation (freq bonus 10) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster species that never randomly spawned: forsooth implicated The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: leprechaun groupie The monster species that never randomly spawned: blue light The monster species that never randomly spawned: phaser warp fungus The monster species that never randomly spawned: fierce chiropodist The monster species that never randomly spawned: auto-roller The monster species that never randomly spawned: brown beam The monster species that never randomly spawned: marathon lager The monster species that never randomly spawned: fire drake The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 23) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 130) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 8) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Trap randomization happened for 1 in 564 traps Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1291) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (knowledgeable helmet) * skullcap (rotating helmet) * flack helmet (long-hair helmet) * crystal helm (yellow helmet) * mining helm (filtered helmet) * field helm (space helmet) * helm of safeguard (eternal helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (orange gloves) * commander gloves (rayductnay gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (battle boots) * boots of safeguard (torn boots) Scrolls scroll of healing (CAMAMNMALCHA XJ) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (ROOT CANAL THERAPY) * scroll of extra healing (FUS RO DAH) * scroll of greater mana restoration (SPARKLING EDWARD CULLEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.