Leeroy, lawful male redguardian Thalmor -----.---- |`.....@.| ........@| |........| |........| ---------- [Leeroy the Concordate Agent] St8 Dx8 Co7 In9 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 75% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 6) The following skill became untrainable if you tried to train it too early: mace (turn 210) The following skill became untrainable after a while: paddle (turn 45480) The following skill couldn't be trained before a certain turn number is reached: axe (turn 44523) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26815 Monster spawn increase reached its maximum at turn 103831 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1057490 The monster class that cannot be genocided was elemental The monster class that was spawned more often: lich (freq bonus 13) The monster color that was spawned more often: brown (freq bonus 6) The monster species that spawned more often: young orange dragon (freq bonus 57) The monster species that spawned more often: ghetto growth (freq bonus 48) The monster species that spawned more often: subatomic squatted (freq bonus 45) The monster species that spawned more often: stalking magenta lichen (freq bonus 56) The monster species that spawned more often: Judge Fire (freq bonus 32) The monster species that spawned more often: scary monster (freq bonus 36) The monster species that spawned more often: undead graduate (freq bonus 54) The monster species that spawned more often: many-eyed moss (freq bonus 57) The monster species that spawned more often: augurer (freq bonus 60) The monster species that spawned more often: uber sorcerer (freq bonus 192) The monster species that spawned more often: redditor (freq bonus 45) The monster species that spawned more often: petty black widow (freq bonus 42) The monster species that spawned more often: fragmentarily tangy (freq bonus 42) The monster species that spawned more often: purest porringer (freq bonus 32) The monster species that spawned more often: caverned disavowing (freq bonus 14) The monster species that spawned more often: petty leprechaun elder (freq bonus 90) The monster species that spawned more often: serif rudely (freq bonus 32) The monster species that spawned more often: amnesia vortex (freq bonus 17) The monster species that spawned more often: annoyed ogre (freq bonus 60) The monster species that spawned more often: karmic jelly (freq bonus 42) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: orange devil The monster species that never randomly spawned: day discouragingly alternating reexamining daze bloat fancy The monster species that never randomly spawned: dark naga hatchling The monster species that never randomly spawned: ancient multi-hued dragon The monster species that never randomly spawned: whole-ogre The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: petty centaur shaman The monster species that never randomly spawned: blank warp patch The monster species that never randomly spawned: withhold upsetter wearying tiddly The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 18) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 5) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 15) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 18) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 7) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 5) Trap randomization happened for 1 in 800 traps Next attribute increase check would have come at turn 522 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (mechanical helmet) * skullcap (spinning helmet) * flack helmet (scuba helmet) * crystal helm (translucent helmet) * mining helm (covered helmet) * field helm (bluy helmet) * helm of safeguard (dream helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (cuddly gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (beautiful heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (HELP A HO) scroll of mana (ONLY THE AMY WILL EVER ASCEND SLEX) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (SENIOR ASSWIPE) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of greater mana restoration (IDZ DO DIABLA BRUDNY ZDRAJCO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.