Leeroy, lawful male rodneyan Thalmor ### |@# --# [Leeroy the Concordate Agent] St12 Dx17 Co10 In13 Wi11 Ch11 ThaRodMalLaw Dlvl:1 $0 HP19(19) Pw17(17) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male rodneyan Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. spellbook of aggravate monster - This is a spellbook. Color: magenta. Material: paper. Appearance: twisting. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell will aggravate monsters if you cast it. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 65% chance Musable item generation frequency had a negative bias of 80% Wand drop chance was reduced to 86% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 45% Armor drop chance was reduced to 89% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 18% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: sexy flats (turn 276) The following skill became untrainable after a while: protection spells (turn 91179) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 58461) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62333 Monster spawn increase reached its maximum at turn 96428 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4823671 The monster class that cannot be genocided was nymph The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: couple murderer (freq bonus 6) The monster species that spawned more often: orange stalk (freq bonus 4) The monster species that spawned more often: overpayment attesting (freq bonus 18) The monster species that spawned more often: low mind flayer (freq bonus 6) The monster species that spawned more often: totally bad fungus (freq bonus 36) The monster species that spawned more often: grah sephirah (freq bonus 12) The monster species that spawned more often: wisp (freq bonus 6) The monster species that spawned more often: potentially gasified (freq bonus 4) The monster species that spawned more often: bad force patch (freq bonus 40) The monster species that spawned more often: probe warp fungus (freq bonus 16) The monster species that spawned more often: lilac colony (freq bonus 4) The monster species that spawned more often: Archon (freq bonus 24) The monster species that spawned more often: pain beam (freq bonus 8) The monster species that spawned more often: elite Olog-hai (freq bonus 12) The monster species that spawned more often: mirror force patch (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 8) The monster species that spawned more often: rodeo tore (freq bonus 8) The monster species that spawned more often: giant mind flayer (freq bonus 72) The monster species that spawned more often: policeman (freq bonus 8) The monster species that spawned more often: thrummiest overinterest (freq bonus 24) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster species that never randomly spawned: death-on-a-stick The monster species that never randomly spawned: quasit The monster species that never randomly spawned: arch-newt The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: sabre-tooth tiger The monster species that never randomly spawned: pikachu The monster species that never randomly spawned: bile demon The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: granite catnap The monster species that never randomly spawned: ruby warp fungus The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 31) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 13) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 6) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 119) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 13) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 12) Trap randomization happened for 1 in 85 traps Next attribute increase check would have come at turn 754 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having invisibility (0) You saw invisible You were able to sense monsters possessing coveted objects You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 100% b - sleep 2 enchant 90% 200% c - detect unseen 3 divine 90% 200% d - aggravate monster 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (orange visored helmet) * skullcap (visored helmet) * flack helmet (tribal helmet) * crystal helm (fish bowl) * mining helm (winged helmet) * field helm (speechpipe helmet) * helm of safeguard (celtic helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (camouflage patterned gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (ankle boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (MAHJONG TILE AUTUMN) scroll of mana (AIR ELEMENTAL SPEED BEHOLDER) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (DDOS ATTACK) scroll of cure (GO FEK YOURSELF) * scroll of extra healing (SWEETHEART BUNDLE) * scroll of greater mana restoration (ARMFLAUSCHLER) Spellbooks spellbook of wizard lock (disintegrating) spellbook of sleep (maroon) spellbook of detect unseen (rainy) spellbook of aggravate monster (twisting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.