Leeroy, lawful male redguardian Thalmor ----.----- |..@....{| |..@.....| |........| ---------- [Leeroy the Concordate Agent] St8 Dx10 Co7 In11 Wi16 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 95% Tool drop chance was reduced to 97% Food drop chance was reduced to 94% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14) The following skill became untrainable if you tried to train it too early: polymorphing (turn 276) The following skill became untrainable after a while: two-handed weapons (turn 34787) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 14755) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63210 Monster spawn increase reached its maximum at turn 107468 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 287661 The monster class that cannot be genocided was gnome The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: consigning echidna admissible (freq bonus 36) The monster species that spawned more often: porter sue fungus (freq bonus 24) The monster species that spawned more often: torched subserviency (freq bonus 66) The monster species that spawned more often: nasty spore (freq bonus 10) The monster species that spawned more often: staying ray (freq bonus 18) The monster species that spawned more often: adventurer force patch (freq bonus 5) The monster species that spawned more often: navy colony (freq bonus 10) The monster species that spawned more often: samurai mole (freq bonus 21) The monster species that spawned more often: turbaned diarchy (freq bonus 18) The monster species that spawned more often: orc berserker (freq bonus 12) The monster species that spawned more often: giant mayfly (freq bonus 24) The monster species that spawned more often: undead nuclear physicist (freq bonus 7) The monster species that spawned more often: unbalanced idiot (freq bonus 54) The monster species that spawned more often: chain golem (freq bonus 12) The monster species that spawned more often: toxic wasp (freq bonus 5) The monster species that spawned more often: squeezer (freq bonus 10) The monster species that spawned more often: challenging shadow Lord (freq bonus 20) The monster species that spawned more often: needle monster (freq bonus 14) The monster species that spawned more often: The dragon breath hits percenti! (freq bonus 36) The monster species that spawned more often: venom warp patch (freq bonus 16) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 12) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: huge pile of killer coins The monster species that never randomly spawned: werepiercer The monster species that never randomly spawned: giant squid The monster species that never randomly spawned: lava spore The monster species that never randomly spawned: naga pitmaster The monster species that never randomly spawned: hispanic prostitute The monster species that never randomly spawned: owlblin The monster species that never randomly spawned: colluded warp patch The monster species that never randomly spawned: ringdove braining The monster class that more likely to generate with musable stuff: mimic The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 18) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 4) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 3) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 2) Trap randomization happened for 1 in 534 traps Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (arduous helmet) * skullcap (poor helmet) * flack helmet (visored helmet) * crystal helm (translucent helmet) * mining helm (yellow helmet) * field helm (padded helmet) * helm of safeguard (kitchen hat) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (odd pair of gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (radiant heels) * boots of safeguard (living boots) Scrolls scroll of healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (PRATYAVAYAH) scroll of standard id (THE PIES OF THE OVERWORLD) scroll of cure (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (ELF CHANGE FORME BY STUNT) * scroll of greater mana restoration (VALHOG UNLEASHED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.