Leeroy, neutral male ogrotic Bleeder ----- ...'| |.@.| |...| |...| |...| ---.- [Leeroy the Leg-scratched Boy] St6 Dx7 Co9 In11 Wi10 Ch10 BleOgrMalNeu Dlvl:1 $0 HP24(24) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male ogrotic Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. potions of vampire blood - This is a potion. Color: red. Material: glass. Appearance: blood-red. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Vampires love the taste of this potion, as it gives them nutrition and heals them. Non-vampires may become a vampire if they drink it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: hallu party You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 53 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 83% Wand drop chance was reduced to 92% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 82% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: flail (turn 50) The following skill became untrainable if you tried to train it too early: matter spells (turn 935) The following skill became untrainable after a while: unicorn horn (turn 31562) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 29318) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 106025 Monster spawn increase reached its maximum at turn 190274 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2449000 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: dim mushroom (freq bonus 12) The monster species that spawned more often: starchy comically (freq bonus 22) The monster species that spawned more often: sky cruiser (freq bonus 18) The monster species that spawned more often: minocentaur (freq bonus 8) The monster species that spawned more often: grandly tautology (freq bonus 24) The monster species that spawned more often: insect swarm (freq bonus 4) The monster species that spawned more often: clockwork espion (freq bonus 21) The monster species that spawned more often: overachieving centurion (freq bonus 8) The monster species that spawned more often: elusive lich (freq bonus 20) The monster species that spawned more often: sepia mushroom (freq bonus 3) The monster species that spawned more often: potion mimic (freq bonus 8) The monster species that spawned more often: gibbon shorthorn (freq bonus 6) The monster species that spawned more often: pillowy ladler (freq bonus 12) The monster species that spawned more often: beard golem (freq bonus 3) The monster species that spawned more often: pitch kopeteer (freq bonus 3) The monster species that spawned more often: Ina (freq bonus 4) The monster species that spawned more often: double measurer measurer man (freq bonus 24) The monster species that spawned more often: nightwing (freq bonus 4) The monster species that spawned more often: siege beast (freq bonus 12) The monster species that spawned more often: skeletal lizard (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 10) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster species that never randomly spawned: big implant trove The monster species that never randomly spawned: zombie warrior The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: every nymph The monster species that never randomly spawned: shaped warp patch The monster species that never randomly spawned: Grigori The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: psi boomer The monster species that never randomly spawned: giant cocktypus The monster species that never randomly spawned: pitch-covered ogre The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 47) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 1) Trap randomization happened for 1 in 389 traps Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from hallu partying (0) You had infravision You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Fibrinogen The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (forgettable) Armor lab coat (white coat) Scrolls scroll of root password detection (PEW PEW BITCHES) scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (PRZECIAZONY) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (YOU HAVE BEEN VIOLATED) * scroll of extra healing (RANDOM STAT CHANGE MANY) * scroll of greater mana restoration (M7M6YU) Spellbooks spellbook of protection (magenta) spellbook of resist poison (blowing) spellbook of botox resist (dark blue) Potions potion of vampire blood (blood-red) Rings ring of timely backup (tin) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.