Leeroy, lawful male redguardian Thalmor .@. .@$d --- [Leeroy the Concordate Agent] St7 Dx7 Co9 In6 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: double attacks You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 142 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 60% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 71% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Food drop chance was reduced to 86% Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: shield (turn 20) The following skill became untrainable if you tried to train it too early: protection spells (turn 378) The following skill became untrainable after a while: axe (turn 31762) The following skill couldn't be trained before a certain turn number is reached: searching (turn 23179) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90400 Monster spawn increase reached its maximum at turn 176841 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 342229 The monster class that cannot be genocided was naga The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: rot worm (freq bonus 10) The monster species that spawned more often: green warp patch (freq bonus 12) The monster species that spawned more often: spectral anaconda (freq bonus 10) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 12) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 3) The monster species that spawned more often: giant brass dragonfly (freq bonus 10) The monster species that spawned more often: wallower scrimping (freq bonus 18) The monster species that spawned more often: giant child (freq bonus 84) The monster species that spawned more often: psychic force patch (freq bonus 6) The monster species that spawned more often: soaring eel (freq bonus 30) The monster species that spawned more often: Haughtiness (freq bonus 10) The monster species that spawned more often: katchenant (freq bonus 72) The monster species that spawned more often: merrow (freq bonus 24) The monster species that spawned more often: quantum warp fungus (freq bonus 5) The monster species that spawned more often: Tax A-Driver (freq bonus 6) The monster species that spawned more often: astromech droid (freq bonus 5) The monster species that spawned more often: baby monkey (freq bonus 28) The monster species that spawned more often: tree growth (freq bonus 9) The monster species that spawned more often: dull growth (freq bonus 4) The monster species that spawned more often: hovering fish (freq bonus 60) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that can be tamed with food (freq bonus 6) The monster species that never randomly spawned: sierran nulled The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: theosophical couping The monster species that never randomly spawned: splash rejector The monster species that never randomly spawned: fire devil The monster species that never randomly spawned: dcss mummy The monster species that never randomly spawned: gnomonic malthusianism The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: admissibility illumed The monster species that never randomly spawned: urdar The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 14) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 47) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 5) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 1) Trap randomization happened for 1 in 982 traps Next attribute increase check would have come at turn 4113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (etched helmet) * skullcap (viking helmet) * flack helmet (tight helmet) * crystal helm (meteoric helmet) * mining helm (gray helmet) * field helm (anti-government helmet) * helm of safeguard (eternal helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (grey-shaded gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (buffalo boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (I AM THE BEST) scroll of phase door (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of greater mana restoration (JARVIK 7) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.