Leeroy, lawful male lich Thalmor ------- |..@..| |..@..| |.....| |...... -+----- [Leeroy the Concordate Agent] St9 Dx7 Co8 In9 Wi7 Ch7 ThaLicMalLaw Dlvl:1 $0 HP16(16) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male lich Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # athame - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A high-quality dagger that can create hard engravings. It can be thrown. # Requires an athame in your open inventory. If you use this technique, you sacrifice up to 200 max HP and Pw, and all of your stats are reduced by up to 2, but you will be granted a wish, an acquirement, a random artifact or a random powerful item. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 58% Armor drop chance was reduced to 86% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: two-handed sword (turn 51) The following skill became untrainable if you tried to train it too early: mace (turn 153) The following skill became untrainable after a while: matter spells (turn 48648) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 25869) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92017 Monster spawn increase reached its maximum at turn 180975 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1024128 The monster class that cannot be genocided was piercer The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: slow warp patch (freq bonus 24) The monster species that spawned more often: brass-monkey (freq bonus 10) The monster species that spawned more often: heavily cursed lizard (freq bonus 10) The monster species that spawned more often: elder white dragon (freq bonus 30) The monster species that spawned more often: nausorn (freq bonus 40) The monster species that spawned more often: bully (freq bonus 10) The monster species that spawned more often: pale patch (freq bonus 8) The monster species that spawned more often: troglodyte witch doctor (freq bonus 30) The monster species that spawned more often: failed sorceror (freq bonus 10) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 15) The monster species that spawned more often: starter grue (freq bonus 15) The monster species that spawned more often: celestial turret (freq bonus 14) The monster species that spawned more often: wiretap halest (freq bonus 5) The monster species that spawned more often: dingo puppy (freq bonus 4) The monster species that spawned more often: cheese-footed teacher (freq bonus 66) The monster species that spawned more often: training bulb (freq bonus 6) The monster species that spawned more often: espeon (freq bonus 21) The monster species that spawned more often: banana peel golem (freq bonus 16) The monster species that spawned more often: insane kobold (freq bonus 4) The monster species that spawned more often: charcoal mold (freq bonus 18) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 4) The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: lifeful kiowa The monster species that never randomly spawned: absent mold The monster species that never randomly spawned: adjacent knowingest The monster species that never randomly spawned: mini shade The monster species that never randomly spawned: large spellbook trove The monster species that never randomly spawned: hill sliant The monster species that never randomly spawned: impeacher amenability The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: disintegrating sphere The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 4) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 25) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 14) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 9) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 4) Trap randomization happened for 1 in 858 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from hallu partying (0) You saw invisible You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (breath control helmet) * sedge hat (grimace helmet) * skullcap (thinking helmet) * flack helmet (precious helmet) * crystal helm (weeping helmet) * mining helm (hydra helmet) * field helm (ruined helmet) * helm of safeguard (celtic helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (ice-cold gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (profiled boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of phase door (THAI MASSAGE IS BETTER THAN SEX) scroll of standard id (STRAIGHT LINES IT SIGNED ME) scroll of cure (PENIS MASTURBATION) * scroll of extra healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) * scroll of greater mana restoration (KILOBAT GIGABAT TERABAT) Spellbooks spellbook of summon undead (leather) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.