Leeroy, lawful male albae Paladin ----.--- |....f.| |.....@| |......| |.${...| -------- [Leeroy the Fighter of Law] St5 Dx9 Co15 In14 Wi11 Ch13 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(28) AC-1 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) long sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic long sword that does respectable damage. You hear maniacal laughter in the distance. You don't have enough energy to cast that spell. The required amount was 15. spellbook of cause fear - This is a spellbook. Color: yellow. Material: paper. Appearance: ochre. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Use this spell to make monsters flee from you. Occasionally it backlashes, afflicting you with a standard status effect. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 204 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 56% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 96% Potion drop chance was reduced to 89% Armor drop chance was reduced to 82% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: petkeeping (turn 151) The following skill became untrainable if you tried to train it too early: occult spells (turn 128) The following skill became untrainable after a while: techniques (turn 13820) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 19146) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49840 Monster spawn increase reached its maximum at turn 136145 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3606480 The monster class that cannot be genocided was vortex The monster class that was spawned more often: nemese (freq bonus 8) The monster species that spawned more often: killer permamimic (freq bonus 60) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 22) The monster species that spawned more often: ego eraser monster (freq bonus 42) The monster species that spawned more often: white spore (freq bonus 33) The monster species that spawned more often: scrawny cat (freq bonus 22) The monster species that spawned more often: statable salamander equilibrate (freq bonus 30) The monster species that spawned more often: Stefan (freq bonus 48) The monster species that spawned more often: least daemon (freq bonus 13) The monster species that spawned more often: religionist rutabaga (freq bonus 9) The monster species that spawned more often: undead gamer (freq bonus 30) The monster species that spawned more often: automatic dog (freq bonus 9) The monster species that spawned more often: moaner type (freq bonus 10) The monster species that spawned more often: flapper gargoyle (freq bonus 176) The monster species that spawned more often: hussy (freq bonus 20) The monster species that spawned more often: orgic saccharification (freq bonus 18) The monster species that spawned more often: vampire (freq bonus 24) The monster species that spawned more often: Firhellor (freq bonus 26) The monster species that spawned more often: accelerating waistcoat cassowary funkier (freq bonus 33) The monster species that spawned more often: helpful squirrel (freq bonus 33) The monster species that spawned more often: forgotten boomer (freq bonus 22) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: paralysis whip salamander The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: death mewlip The monster species that never randomly spawned: heartbreaking willy The monster species that never randomly spawned: swamp ogre The monster species that never randomly spawned: toner noncom The monster species that never randomly spawned: adventurer naga hatchling The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 18) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 3) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 5) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1480 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (580) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 210% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (steel helmet) leather gloves (parked gloves) low boots (walking shoes) Scrolls scroll of healing (YOU HAVE BEEN VIOLATED) scroll of mana (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of phase door (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of standard id (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of cure (KICKINTHENUTS) * scroll of extra healing (HAS README) * scroll of greater mana restoration (POKE MONGO) Spellbooks spellbook of cause fear (ochre) Rings ring of warning (dazzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (26 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.