Leeroy, lawful male troll Thalmor ----|------- |.........F| .........| | ........| |. #.......| |.....@....| |...o.@....| ------------ [Leeroy the Concordate Agent] St11 Dx13 Co10 In11 Wi9 Ch9 ThaTroMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male troll Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Book drop chance was reduced to 90% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 60% Wand drop chance was reduced to 87% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 98% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: techniques (turn 4) The following skill became untrainable if you tried to train it too early: spirituality (turn 1102) The following skill became untrainable after a while: devices (turn 20163) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 18537) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53829 Monster spawn increase reached its maximum at turn 278409 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2184959 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: arachnid or centipede (freq bonus 6) The monster species that spawned more often: gruffest precluded (freq bonus 21) The monster species that spawned more often: terror turret (freq bonus 30) The monster species that spawned more often: real magma hound (freq bonus 42) The monster species that spawned more often: balled transfer (freq bonus 24) The monster species that spawned more often: dwarven messenger (freq bonus 18) The monster species that spawned more often: amulet trove (freq bonus 18) The monster species that spawned more often: metal piercer (freq bonus 24) The monster species that spawned more often: unhandled exception (freq bonus 7) The monster species that spawned more often: navy force patch (freq bonus 27) The monster species that spawned more often: drow warrior (freq bonus 18) The monster species that spawned more often: icicle smasher (freq bonus 54) The monster species that spawned more often: giant mastodon (freq bonus 9) The monster species that spawned more often: Tinanya (freq bonus 21) The monster species that spawned more often: wereauton (freq bonus 204) The monster species that spawned more often: enthralled caucussing (freq bonus 9) The monster species that spawned more often: nine of clubs (freq bonus 11) The monster species that spawned more often: woodman davenport lexicographer (freq bonus 21) The monster species that spawned more often: minuscule permamimic (freq bonus 8) The monster species that spawned more often: stone rattlesnake (freq bonus 30) The monster species that spawned more often: citric acid cloud (freq bonus 14) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 6) The monster trait that was more common: monsters that have passive attacks (freq bonus 18) The monster species that never randomly spawned: turned shaman The monster species that never randomly spawned: deceiving stalk The monster species that never randomly spawned: ancient tempest The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: cyan seraphon The monster species that never randomly spawned: Avenger Archon The monster species that never randomly spawned: god-forsaken bitch The monster species that never randomly spawned: killer food ration The monster species that never randomly spawned: black oak The monster species that never randomly spawned: Colonel Sebastian Moran The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 10) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 26) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 13) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 14) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 8) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (wide metal helm) * skullcap (rotating helmet) * flack helmet (basin helmet) * crystal helm (greenery helmet) * mining helm (silk helmet) * field helm (twisted visor helmet) * helm of safeguard (engraved helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (vampiric gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (stroking boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of mana (BLAZE THE 420 WEED CAT) scroll of phase door (OPGELEVELT) scroll of standard id (CURSED TIN OF COCKATRICE MEAT) scroll of cure (CRAPPITY CRAP) * scroll of extra healing (SOFTFOUGHT DOT ORG) * scroll of greater mana restoration (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.