Leeroy, lawful male redguardian Thalmor --------- |.....$.| |....`@.. |......@| |........ - ------- [Leeroy the Concordate Agent] St14 Dx8 Co8 In8 Wi9 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 51 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 83% chance Ring drop chance was reduced to 76% Implant drop chance was reduced to 83% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 93% Tool drop chance was reduced to 73% Food drop chance was reduced to 97% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 9) The following skill became untrainable if you tried to train it too early: techniques (turn 1634) The following skill became untrainable after a while: crossbow (turn 21800) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 124799) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35306 Monster spawn increase reached its maximum at turn 106443 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 13323196 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: autoghost (freq bonus 18) The monster species that spawned more often: magic bulb (freq bonus 6) The monster species that spawned more often: deselecting calmed (freq bonus 8) The monster species that spawned more often: boa constrictor (freq bonus 32) The monster species that spawned more often: spellzap turret (freq bonus 12) The monster species that spawned more often: make america great again elemental (freq bonus 9) The monster species that spawned more often: spice audit (freq bonus 8) The monster species that spawned more often: maligner drawdown (freq bonus 8) The monster species that spawned more often: threshold mold (freq bonus 18) The monster species that spawned more often: multi xorn (freq bonus 4) The monster species that spawned more often: overloaded fileting (freq bonus 42) The monster species that spawned more often: petty brute (freq bonus 15) The monster species that spawned more often: thunderlord (freq bonus 21) The monster species that spawned more often: glonk sephirah (freq bonus 15) The monster species that spawned more often: Left Ass (freq bonus 18) The monster species that spawned more often: Iris flax (freq bonus 16) The monster species that spawned more often: unenviously noninflectional (freq bonus 10) The monster species that spawned more often: polarization peacetime trade (freq bonus 12) The monster species that spawned more often: humanoid leprechaun (freq bonus 24) The monster species that spawned more often: magic growth (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: irish wolfhound The monster species that never randomly spawned: puzzling vortex The monster species that never randomly spawned: nasty laser The monster species that never randomly spawned: Malkantet The monster species that never randomly spawned: scientific blindfolded reconstruction The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: june between The monster species that never randomly spawned: alarm bulb The monster species that never randomly spawned: extincted tiger The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 23) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 183) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 9) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 68) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 20) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 1029 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (filtered helmet) * skullcap (wok-shaped helmet) * flack helmet (anachrononononaut helmet) * crystal helm (twisted visor helmet) * mining helm (weeping helmet) * field helm (wide conical hat) * helm of safeguard (post-nuclear helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (grey-shaded gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (snow boots) * boots of safeguard (marji shoes) Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of phase door (VITERBI TRELLIS) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (KICKINTHENUTS) * scroll of extra healing (FAT PINK BLOB) * scroll of greater mana restoration (BITCHING IS BANNABLE IN JOON WORLD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.