Leeroy, lawful male redguardian Thalmor ------------ |..@.......| |..........| |...@....... ---------+-- [Leeroy the Concordate Agent] St9 Dx11 Co7 In10 Wi9 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 94% Wand drop chance was reduced to 50% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 78% Tool drop chance was reduced to 52% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 27) The following skill became untrainable if you tried to train it too early: techniques (turn 546) The following skill became untrainable after a while: two-handed sword (turn 58448) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 52889) Heavy curses were more common by 27% Items were more likely to be generated cursed by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38347 Monster spawn increase reached its maximum at turn 111739 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1609892 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: human (freq bonus 5) The monster species that spawned more often: Vampire Katcher (freq bonus 36) The monster species that spawned more often: minister seamed (freq bonus 7) The monster species that spawned more often: foozle anchor (freq bonus 33) The monster species that spawned more often: insurmountable warp fungus (freq bonus 12) The monster species that spawned more often: baby water dragon (freq bonus 48) The monster species that spawned more often: declamatory asterisk (freq bonus 4) The monster species that spawned more often: arrester sprinted imbued (freq bonus 5) The monster species that spawned more often: blake stone jelly (freq bonus 18) The monster species that spawned more often: memechaun (freq bonus 16) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 16) The monster species that spawned more often: banished soul (freq bonus 5) The monster species that spawned more often: beautiful dutch girl (freq bonus 36) The monster species that spawned more often: cryotherapy unripely (freq bonus 44) The monster species that spawned more often: riverside releaser (freq bonus 64) The monster species that spawned more often: floating nymph (freq bonus 48) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 5) The monster species that spawned more often: silver patch (freq bonus 15) The monster species that spawned more often: terminability bumping cult (freq bonus 16) The monster species that spawned more often: Nazgul (freq bonus 14) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster species that never randomly spawned: sliant The monster species that never randomly spawned: athena protector The monster species that never randomly spawned: tomb spitter The monster species that never randomly spawned: sextan freedman The monster species that never randomly spawned: flower girl The monster species that never randomly spawned: snow ant The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: iron girl The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 34) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 67) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 56) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 10) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 8) Trap randomization happened for 1 in 599 traps Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (golden helmet) * skullcap (horned helmet) * flack helmet (guzzle helmet) * crystal helm (frequent helmet) * mining helm (translucent helmet) * field helm (secret helmet) * helm of safeguard (fish bowl) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (english gloves) * commander gloves (brand-new gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (jungle boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (DESUM TETRAL) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (STRAIGHT LINES IT SIGNED ME) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (PEWDYWYPIE) * scroll of greater mana restoration (FLASH EM EXTENDED PHOTOSHOOT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.