Leeroy, lawful male yokuda Thalmor ### #}----}# ---}-.------- |.....,# #----#### |.....}.....| ##}....|,} ##|<..-,,,## |...........| #,.....|,# #,-...|##},#####|.....}...@.| },}....|,# ----- ----} -}----}}-----##,|...|}##,,,,,,............|}###,|....|,# |.......................|#,,|..[-,# ####,,|...........|,,,,,`....|,# |.......................|#,#---}-,# #,#|...........|,#`##------,# |....................>..-,,.# },# ##,|...........|,### #,# |.............}.........|####}###,# },-------}|----,# #,---- -----------------.------- }.`#,### #,,# #@,##,,,# #,|.}| #,,,,#`# #,## #-.A--#,### #,-..| `,--#}}----#(# #.u..|,,## ##|.[| #,|.....}.|#,# #|...,,#.# ##}--- #,|...0...|#,# |....,#}# #,..}.^...-,,# |...|#} ##|......}|### ----- |.......| -------}- [Leeroy the Heretic Hunter] St9 Dx13 Co11 In14 Wi16 Ch10 ThaYokMalLaw Dlvl:3 $676 HP-9(64) Pw50(50) AC8 Exp6 T1867 Cnf Latest messages You hit Marianne. (2x) The pony kicks you! [-1 -> 33] The pony bites you! [-1 -> 32] Marianne swings her quite heavy iron ball. Marianne misses. Marianne kicks you! You are getting confused. [-9 -> 23] You miss Marianne. You hit Marianne. Marianne kicks you! [-6 -> 17] Marianne says: 'Now we shall resolve a matter which has long troubled me.' You miss Marianne. (3x) You hit Marianne. Marianne swings her quite heavy iron ball. Marianne hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} p - an uncursed +0 hugging boot {5} q - a blessed +2 war hammer {20} s - 17 uncursed +0 shotgun shells {0} v - an uncursed +0 orcish spear {12} y - the heavily cursed -1 flanged mace named Internal Clan Area {12} E - an uncursed +0 sling {2} I - 14 uncursed +0 darts {0} Armor b - an uncursed +0 elven mithril-coat {60} n - a * blessed +0 crystal plate mail {200} o - an uncursed +0 enchanted (of searching) chanter shirt {2} r - the cursed -4 orcish helm named Laura and her sisters and their force {12} z - a blessed strongly greased +0 leather cloak {7} J - an uncursed +0 scale mail {100} Scrolls e - 5 uncursed scrolls of healing {0} f - an uncursed strongly greased scroll of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} m - a heavily cursed scroll of standard id {0} D - an uncursed thoroughly greased finalized scroll of tele level {0} L - a cursed scroll of healing {0} N - an uncursed finalized scroll of blank paper {0} O - 2 uncursed scrolls of blank paper {0} Q - an uncursed scroll of identify {0} Potions l - an uncursed potion of see invisible {0} Rings t - a cursed ring of sleeping {0} u - a cursed -1 ring of gain strength {0} w - a cursed ring of aggravate monster {0} G - a * cursed ring of levitation {0} Wands x - an uncursed wand of charging (0:1) {0} Tools B - an uncursed +0 torch (747) {20} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: infravision You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 36 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 71% chance Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 93% Potion drop chance was reduced to 97% Food drop chance was reduced to 69% Monster death drops spawned with only 95% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: form I (Shii-Cho) (turn 10) The following skill became untrainable if you tried to train it too early: shield (turn 1314) The following skill became untrainable after a while: boomerang (turn 20872) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 49797) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 28017 Monster spawn increase reached its maximum at turn 86032 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2142400 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: shoed mouldy (freq bonus 18) The monster species that spawned more often: stunning bee (freq bonus 24) The monster species that spawned more often: elder sky dragon (freq bonus 6) The monster species that spawned more often: mare nymph (freq bonus 10) The monster species that spawned more often: hosteling flogger (freq bonus 15) The monster species that spawned more often: sadistic lady (freq bonus 30) The monster species that spawned more often: turned one (freq bonus 18) The monster species that spawned more often: caterpie (freq bonus 18) The monster species that spawned more often: heartbreaking willy (freq bonus 16) The monster species that spawned more often: ojyama puyo (freq bonus 3) The monster species that spawned more often: porter dnethack vortex (freq bonus 12) The monster species that spawned more often: flesh archer (freq bonus 24) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: cantoned interlunar (freq bonus 84) The monster species that spawned more often: lavender force fungus (freq bonus 12) The monster species that spawned more often: corsair of Umbar (freq bonus 3) The monster species that spawned more often: will-o'-teh-wisp (freq bonus 3) The monster species that spawned more often: super bottle (freq bonus 36) The monster species that spawned more often: mutated ratman (freq bonus 12) The monster species that spawned more often: hugger dragon (freq bonus 20) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 9) The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: evanescence miscasting rationalize dismaler The monster species that never randomly spawned: cold trove The monster species that never randomly spawned: mimic hivemind The monster species that never randomly spawned: weedle The monster species that never randomly spawned: persecution shaped The monster species that never randomly spawned: tonal wart The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: anthrax The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 19) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 12) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 5) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 54) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 6) Trap randomization happened for 1 in 844 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 3120 Strength training was 50 Dexterity training was 34 Wisdom training was 7 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were confused (6) You were heterosexual You were prevented from having peacevision (0) You saw invisible You had infravision You had 580 points of nutrition remaining You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (spired helmet) * skullcap (twisted visor helmet) * flack helmet (anachrononononaut helmet) * crystal helm (engraved helmet) * mining helm (hydra helmet) * field helm (masked helmet) * helm of safeguard (eternal helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (old gloves) * commander gloves (multilinguitis gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (rumble boots) * boots of safeguard (erotic boots) helm of hunger (formula one helmet) Scrolls scroll of healing (CONE ALACIO) scroll of mana (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of phase door (FUCKTHISGAME) scroll of standard id (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of cure (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of extra healing (HYPNOTIZED PLAGIARIST) * scroll of greater mana restoration (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of identify (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of tele level (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of wounds (ELF EXPLODE WHEN FALL) scroll of blank paper (unlabeled) Potions potion of see invisible (blue flag) Rings ring of sleeping (clocked) ring of gain strength (thebes) ring of aggravate monster (deep) ring of levitation (quartz) Wands wand of fire (sex toy) wand of charging (dragonhide) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 53 times You killed 44 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (40 of 160) two-weapon combat [Basic] (max Expert) (28 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (64 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (1 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...