Leeroy, lawful male yokuda Thalmor -------- ------------ ....@... ............| | #.#@.| ......| .. `.| + --- -.- [Leeroy the Concordate Agent] St9 Dx10 Co9 In16 Wi8 Ch7 ThaYokMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: fear resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Wand drop chance was reduced to 67% Implant drop chance was reduced to 86% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 21% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 15) The following skill became untrainable if you tried to train it too early: body spells (turn 357) The following skill became untrainable after a while: body spells (turn 68416) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39560) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22123 Monster spawn increase reached its maximum at turn 105732 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1994080 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: lusi (freq bonus 9) The monster species that spawned more often: invisible spirit (freq bonus 15) The monster species that spawned more often: golden naga hatchling (freq bonus 12) The monster species that spawned more often: unaccountable slackened (freq bonus 12) The monster species that spawned more often: scorecard effloresce halved (freq bonus 4) The monster species that spawned more often: baby blood dragon (freq bonus 4) The monster species that spawned more often: keres (freq bonus 18) The monster species that spawned more often: invisible colony (freq bonus 12) The monster species that spawned more often: consecrated turret (freq bonus 3) The monster species that spawned more often: disgusting mold (freq bonus 12) The monster species that spawned more often: full-plated lich (freq bonus 9) The monster species that spawned more often: undead elementalist (freq bonus 24) The monster species that spawned more often: void wasp (freq bonus 18) The monster species that spawned more often: EQ Kop (freq bonus 12) The monster species that spawned more often: Minator Kchief (freq bonus 36) The monster species that spawned more often: wainrider (freq bonus 4) The monster species that spawned more often: depth ogre (freq bonus 6) The monster species that spawned more often: scleroma razored (freq bonus 24) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 20) The monster species that spawned more often: great wyrm of magic (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 12) The monster species that never randomly spawned: amusement eagle The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: invariant freeborn The monster species that never randomly spawned: southwesterly sawhorse The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: gnome badass The monster species that never randomly spawned: atrociously symptomatically judicialized anodizing sultanic barrio The monster species that never randomly spawned: aerially excreta The monster species that never randomly spawned: lesser black reaver The monster species that never randomly spawned: parrot The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 18) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 9) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 2) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 9) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 9) Trap randomization happened for 1 in 667 traps Next attribute increase check would have come at turn 2057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (526) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (visored helmet) * skullcap (meteoric helmet) * flack helmet (narrow helmet) * crystal helm (padded helmet) * mining helm (yellow helmet) * field helm (failuncap helmet) * helm of safeguard (scuba helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (fencing gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (erotic boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (KESALAN PATHARAN) scroll of mana (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of phase door (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of standard id (SUKI TOKIMEKI TO KISS) scroll of cure (DIAF MOFO) * scroll of extra healing (SHIELD IS ON) * scroll of greater mana restoration (IGNITE IGNITION IMMOLATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.