Leeroy, lawful male automatic Thalmor ----- -..G| |@... |.@.| +.{.| ----- [Leeroy the Concordate Agent] St6 Dx9 Co13 In14 Wi7 Ch8 ThaClkMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 33 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 54% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 43% Armor drop chance was reduced to 70% Tool drop chance was reduced to 93% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: enchantment spells (turn 47) The following skill became untrainable if you tried to train it too early: attack spells (turn 96) The following skill became untrainable after a while: body spells (turn 79984) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 42589) Heavy curses were more common by 48% Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29720 Monster spawn increase reached its maximum at turn 146120 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5559513 The monster class that cannot be genocided was elemental The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: splintered ufo part (freq bonus 12) The monster species that spawned more often: silver naga (freq bonus 30) The monster species that spawned more often: non-animal (freq bonus 9) The monster species that spawned more often: wrumphus (freq bonus 10) The monster species that spawned more often: Exminator Kop (freq bonus 15) The monster species that spawned more often: steep bashed inroad (freq bonus 5) The monster species that spawned more often: flying stone giant (freq bonus 36) The monster species that spawned more often: dream colony (freq bonus 10) The monster species that spawned more often: muscle penstock (freq bonus 84) The monster species that spawned more often: hellbear (freq bonus 24) The monster species that spawned more often: gluttonous hulk (freq bonus 24) The monster species that spawned more often: orc sorceror (freq bonus 12) The monster species that spawned more often: bold (freq bonus 16) The monster species that spawned more often: TGWTG (freq bonus 6) The monster species that spawned more often: odorous girl (freq bonus 24) The monster species that spawned more often: crappy spore (freq bonus 20) The monster species that spawned more often: dural tankship (freq bonus 18) The monster species that spawned more often: bottom deflective (freq bonus 24) The monster species that spawned more often: titanothere (freq bonus 16) The monster species that spawned more often: Nicole's lovely sneaker (freq bonus 10) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that count as vampire (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster species that never randomly spawned: electric gel The monster species that never randomly spawned: such antipathetic The monster species that never randomly spawned: spatteringly unfrocked learning The monster species that never randomly spawned: infinitesimal difference The monster species that never randomly spawned: real fumblebee The monster species that never randomly spawned: cuspidal pithed The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: pain bulb The monster species that never randomly spawned: extra donald The monster species that never randomly spawned: flightless shantak The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 28) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 40) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 5) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Trap randomization happened for 1 in 156 traps Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (etheric helmet) * skullcap (middle-earth helmet) * flack helmet (weeping helmet) * crystal helm (green bowel) * mining helm (less helmet) * field helm (translucent helmet) * helm of safeguard (complete helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (moth-bitten gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (sexy heels) * boots of safeguard (princess pumps) Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (PERQUE SON ELS MESTRES) scroll of phase door (KCATTA SOD) scroll of standard id (UPPERCASE SOUNDS LIKE SHOUTING) scroll of cure (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of extra healing (SEE IF I CARE) * scroll of greater mana restoration (MEGASUPEROMEGAGIANT GAY LEGACY) Potions potion of oil (orange tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.