Leeroy, lawful male automatic Thalmor ------------- |...........| |...........| |...........| |..........@| |.........@.| ............| |...........| |...........| -+-.--------- [Leeroy the Concordate Agent] St13 Dx8 Co11 In8 Wi11 Ch9 ThaClkMalLaw Dlvl:1 $1 HP18(18) Pw13(13) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: manaleech You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 71% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 26) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 512) The following skill became untrainable after a while: martial arts (turn 37478) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 17419) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25568 Monster spawn increase reached its maximum at turn 231259 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6035752 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: umber hulk (freq bonus 16) The monster species that spawned more often: furious whirlwind (freq bonus 72) The monster species that spawned more often: rebilling cobby dacha (freq bonus 18) The monster species that spawned more often: adventurer quylthulg (freq bonus 108) The monster species that spawned more often: ureic subschedule (freq bonus 75) The monster species that spawned more often: wreaked prepubescence (freq bonus 19) The monster species that spawned more often: septa groveler (freq bonus 54) The monster species that spawned more often: bloodthirster (freq bonus 54) The monster species that spawned more often: old yellow dragon (freq bonus 84) The monster species that spawned more often: uncultured vining (freq bonus 38) The monster species that spawned more often: lunatic rabbit (freq bonus 36) The monster species that spawned more often: topaz growth (freq bonus 36) The monster species that spawned more often: Ann Kathrin (freq bonus 72) The monster species that spawned more often: gravel sentai (freq bonus 17) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 72) The monster species that spawned more often: unshakable traumatization (freq bonus 60) The monster species that spawned more often: dark elven lord (freq bonus 44) The monster species that spawned more often: delimited fudge (freq bonus 19) The monster species that spawned more often: ill colony (freq bonus 40) The monster species that spawned more often: dead pharao (freq bonus 34) The monster species that spawned more often: nonstriker drawtube (freq bonus 20) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 12) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster species that never randomly spawned: antimatter elemental The monster species that never randomly spawned: personae heady The monster species that never randomly spawned: troll zruty The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: virulent locust The monster species that never randomly spawned: dimensional shambler The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: ghetto growth The monster species that never randomly spawned: quantum statistical mechanic The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 20) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 28) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 19) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 20) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 3) Trap randomization happened for 1 in 32 traps Next attribute increase check would have come at turn 910 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (181) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (grunter helmet) * skullcap (strip bandana) * flack helmet (precious helmet) * crystal helm (netradiation helmet) * mining helm (silk helmet) * field helm (tasseled helmet) * helm of safeguard (filtered helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (inverse gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (roller boots) * boots of safeguard (riding boots) Scrolls scroll of healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of mana (CRAPPITY CRAP) scroll of phase door (KARSUS) scroll of standard id (RASH EM EXTENDED DISCOMFORT) scroll of cure (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of extra healing (OH I DUMBIE) * scroll of greater mana restoration (T A C H) Potions potion of oil (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.