Leeroy, lawful male automatic Thalmor ------------- |...........| ##|..%........| #,............| #@------------- #,# #`,# #,#, #,, #,,------ ,,|....| ,,---....| -----#,-......| |...%,,|......| |...|`,|....--- |<... |....| |...| ------ |.... ----- [Leeroy the Heretic Hunter] St16 Dx11 Co9 In12 Wi6 Ch6 ThaClkMalLaw Dlvl:2 $55 HP102(102) Pw74(74) AC3 Exp9 T517 Par Latest messages You see here a portbeamtrice corpse {30}. You hear some noises in the distance. You see here 7 gold pieces {0}. 7 gold pieces. You hit the chickatrice! You kill the chickatrice! You hear a mumbled curse. You see here a portbeamtrice corpse {30}. Touching a portbeamtrice corpse is a fatal mistake. Your status starts changing to statue. You hear some noises in the distance. You are slowing down. There is a wall in the way! Unknown command ' '. You are feeling a dangerous process in your body. You are struggling to keep your movements. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} p - 25 uncursed +0 fleece bolts {0} s - a heavily cursed -1 sling {2} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 pair of field gloves {4} m - an uncursed +0 plate mail {200} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - 2 uncursed scrolls of cure {0} n - a blessed scroll of genocide {0} o - an uncursed finalized scroll of bad effect {0} q - an uncursed scroll of identify {0} w - 3 uncursed scrolls of teleportation {0} x - 2 cursed scrolls of identify {0} y - an uncursed finalized scroll of charging {0} z - an uncursed finalized scroll of gold detection {0} A - an uncursed finalized scroll of identify {0} B - an uncursed finalized fireproof scroll of trap detection {0} C - an uncursed scroll of magic mapping {0} D - an uncursed finalized scroll of taming {0} E - an uncursed scroll of consecration {0} F - an uncursed scroll of enchant armor {0} G - an uncursed scroll of blank paper {0} H - an uncursed scroll of growth {0} I - an uncursed finalized scroll of resistance {0} J - an uncursed scroll of mana {0} K - a blessed finalized scroll of enchant weapon {0} L - an uncursed scroll of remove curse {0} M - a blessed scroll of remove curse {0} N - an uncursed finalized scroll of identify {0} O - a heavily cursed finalized scroll of light {0} P - an uncursed finalized scroll of remove curse {0} Q - an uncursed scroll of identify {0} Spellbooks t - an uncursed spellbook of invisibility (3:4) {0} u - an uncursed spellbook of polymorph (0:1) {0} v - an uncursed spellbook of detect unseen (0:5) {0} Potions e - an uncursed potion of oil (400) {0} r - an uncursed potion of gain ability {0} Tools l - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: acid resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 272 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 78% Potion drop chance was reduced to 85% Armor drop chance was reduced to 70% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: morning star (turn 18) The following skill became untrainable if you tried to train it too early: whip (turn 189) The following skill became untrainable after a while: general combat (turn 20098) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 18731) Heavy curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 29171 Monster spawn increase reached its maximum at turn 126204 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1901382 The monster class that cannot be genocided was elemental The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: meanie baddie (freq bonus 20) The monster species that spawned more often: redundant terminator (freq bonus 48) The monster species that spawned more often: lawyer (freq bonus 14) The monster species that spawned more often: scatter bomb (freq bonus 68) The monster species that spawned more often: blue-red force fungus (freq bonus 10) The monster species that spawned more often: Emmelie (freq bonus 120) The monster species that spawned more often: maximite fruity (freq bonus 7) The monster species that spawned more often: pix golem (freq bonus 28) The monster species that spawned more often: werefloatingeye (freq bonus 144) The monster species that spawned more often: restaurateur orig (freq bonus 14) The monster species that spawned more often: insetting oar (freq bonus 33) The monster species that spawned more often: terchet spore (freq bonus 30) The monster species that spawned more often: elder aranea (freq bonus 36) The monster species that spawned more often: nalslashnee (freq bonus 10) The monster species that spawned more often: atmospheric respirating (freq bonus 14) The monster species that spawned more often: watch kaptain (freq bonus 16) The monster species that spawned more often: banisher teacher (freq bonus 12) The monster species that spawned more often: cyan force patch (freq bonus 10) The monster species that spawned more often: fuck shoe (freq bonus 21) The monster species that spawned more often: purple slime (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: bygone klieg The monster species that never randomly spawned: junkmen succubi bacteria snooze aorta The monster species that never randomly spawned: arithmetic latino atma humoured The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: elder silver dragon The monster species that never randomly spawned: diastolic ideologically The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: werefox The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 20) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 19) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 15) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 15) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 24) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 7) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 8) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 74) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 90) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 12) Trap randomization happened for 1 in 853 traps Next attribute increase check would have come at turn 2548 Strength training was 5 Dexterity training was 19 Wisdom training was 9 Constitution training was 26 Your sanity was 0 You were sleep resistant You were shock resistant You were poison resistant You were immune to sickness You were paralyzed (-3) You had not decided on your sexuality yet You were being chased by the kops. (432) You were prevented from having acid resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 649 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (55) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 9 R Prepared(0) vanish 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Reloading(815) invoke deity 9 R Prepared(0) booze 9 R Prepared(0) spirituality check 8 R Prepared(0) double thrownage 6 R Prepared(0) dazzle 5X Prepared(0) tinker 5 R Prepared(0) shield bash 4 R Prepared(0) sigil of discharge 3 R Prepared(0) iron skin 2 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (cloudy helmet) * skullcap (crazy helmet) * flack helmet (cold-blooded helmet) * crystal helm (plumed helmet) * mining helm (engraved helmet) * field helm (etched helmet) * helm of safeguard (rotating helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (silk fingerlings) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (side zip boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (SUN FALL FROM SKY) scroll of mana (INS CUBITOR) scroll of phase door (FELLOW LEAF ELF STAT CANNT LOWED) scroll of standard id (SNOWMAN WITHOUT SNOW) scroll of cure (BUNDLEBUNDLEBUNDLE) * scroll of extra healing (SE FERSE PARUM) * scroll of greater mana restoration (MOVE RAISED BY FEARED) scroll of genocide (IMB AXES MUMMIES) scroll of bad effect (BUEP IS THE STUPID) scroll of identify (SHENME SHIHOU TENGTONG FABU) scroll of teleportation (WPROWADZIC BRAMY PIEKIELNE) scroll of charging (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of gold detection (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of trap detection (ENEMATZU MEMALEZU) scroll of magic mapping (IMBA HAND OF VECNA) scroll of taming (NACSTAC) scroll of consecration (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) scroll of enchant armor (KCATTA SOD) scroll of blank paper (unlabeled) scroll of growth (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of resistance (NHQDB IS ACTUALLY KERIOQDB) scroll of enchant weapon (OTTO PALLINE DI GELATO) scroll of remove curse (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of light (MAHJONG TILE AUTUMN) Spellbooks spellbook of invisibility (underworld) spellbook of polymorph (scintillating) spellbook of detect unseen (pen-written) Potions potion of oil (unlight) potion of gain ability (thyme) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a mini chickatrice 3 portbeamtrices a chickatrice a mynock a goblin (2 created) a grid bug 0 melee bugs (2 created) 24 stone bugs (25 created) a lichen a spore lichen (2 created) a cyan mushroom 0 kestrels (1 created) 3 Keystone Kops (6 created) a Kop Sergeant (2 created) a Kop Lieutenant a Warder Lieutenant a mummy a grid xorn 0 filthy street urchins (1 created) 0 thalmors (1 created) 0 shopkeepers (1 created) 0 aligned priests (1 created) 0 soldiers (2 created) 0 angry watchmen (1 created) a minighost a newt (2 created) a health trove (2 created) 65 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 37 times You killed 36 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (3 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (54 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You turned to stone in The Dungeons of Doom on dungeon level 2 with 12154 points, and 0 pieces of gold, after 517 moves. Killer: coming into contact with a petrifying object You were level 9 with a maximum of 102 hit points when you turned to stone. You made the top ten list! No Points Name Hp [max] 1 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 2 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 3 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 6 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 7 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] * 8 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The * Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] 9 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112] 10 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85]