Leeroy, lawful male albae Ranger ---.- |.d.| |@..+ |...| ----- [Leeroy the Tenderfoot] St13 Dx6 Co14 In6 Wi6 Ch6 RanAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC8 Exp1 T1 Latest messages You are lucky! Full moon tonight. # t: unknown extended command. # A technique that can be used to get a multishot bonus with bows and certain other weapons, the duration of which depends on the technique's level. Use this technique? [yn] (n) dagger - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic dagger that doesn't do much damage. It can be thrown. cloak of displacement - This is a piece of armor. Color: white. Material: silk. Appearance: soft cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak will very slightly decrease the amount of physical damage you take. Wearing this cloak grants displacement and medium magic cancellation. # arrows - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard arrow. These are meant to be put in a quiver and shot with a bow. bow - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. dagger - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic dagger that doesn't do much damage. It can be thrown. Your bow isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 74% Wand drop chance was reduced to 89% Armor drop chance was reduced to 92% Tool drop chance was reduced to 60% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 12) The following skill became untrainable if you tried to train it too early: protection spells (turn 78) The following skill became untrainable after a while: shield (turn 9237) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 36386) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84675 Monster spawn increase reached its maximum at turn 134223 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1074315 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: death dragonfly (freq bonus 5) The monster species that spawned more often: very random monster (freq bonus 12) The monster species that spawned more often: young water dragon (freq bonus 6) The monster species that spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 8) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 18) The monster species that spawned more often: freeze (freq bonus 6) The monster species that spawned more often: mohat (freq bonus 10) The monster species that spawned more often: anger (freq bonus 9) The monster species that spawned more often: pyrolisk (freq bonus 12) The monster species that spawned more often: vaginal signal (freq bonus 4) The monster species that spawned more often: weresmasher (freq bonus 18) The monster species that spawned more often: Olog-hai ambusher (freq bonus 24) The monster species that spawned more often: kudzu (freq bonus 16) The monster species that spawned more often: world killer (freq bonus 8) The monster species that spawned more often: half-nymph (freq bonus 6) The monster species that spawned more often: stalking master lichen (freq bonus 4) The monster species that spawned more often: instanced sermon justiceship (freq bonus 4) The monster species that spawned more often: hellhole force fungus (freq bonus 12) The monster species that spawned more often: wax golem (freq bonus 12) The monster species that spawned more often: bang bag (freq bonus 20) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 8) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: King in Yellow The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: envy steeliest The monster species that never randomly spawned: Bulletproof Kommissioner The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: bright blue force patch The monster species that never randomly spawned: Ujeblex The monster species that never randomly spawned: duam xnaht agent The monster species that never randomly spawned: banked billet The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 15) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 95) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 2) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 1989 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having clairvoyance (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (366) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (soft cloak) Scrolls scroll of healing (PLEBHACK NOW WITH SAVESTATES) scroll of mana (ITS ALL MINE) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of cure (THRESH EM EXTENDED FARMING) * scroll of extra healing (I TRAVEL FROM LINDAB TO LINAU) * scroll of greater mana restoration (BOOBIE BLITZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.