Leeroy, lawful male albae Ordinator ------- |.....- |.....| |.....| |.....| |.....| |@@...| ------- [Leeroy the Battler] St18/03 Dx11 Co6 In9 Wi6 Ch4 OrdAlbMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 295 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 79% Wand drop chance was reduced to 95% Implant drop chance was reduced to 98% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 72% Tool drop chance was reduced to 53% Food drop chance was reduced to 92% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: matter spells (turn 22) The following skill became untrainable if you tried to train it too early: searching (turn 351) The following skill became untrainable after a while: petkeeping (turn 6484) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 44548) Sticky curses were more common by 17% Heavy curses were more common by 44% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55660 Monster spawn increase reached its maximum at turn 118526 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 512904 The monster class that cannot be genocided was lich The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: furious warp fungus (freq bonus 14) The monster species that spawned more often: techno fungus (freq bonus 14) The monster species that spawned more often: dani jelle (freq bonus 6) The monster species that spawned more often: gouda jewelling (freq bonus 3) The monster species that spawned more often: nastystone sniper (freq bonus 18) The monster species that spawned more often: brass monkey golem (freq bonus 12) The monster species that spawned more often: manavoid turret (freq bonus 20) The monster species that spawned more often: testified convey (freq bonus 4) The monster species that spawned more often: guardian of the mountains (freq bonus 6) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 3) The monster species that spawned more often: omit dizzier (freq bonus 16) The monster species that spawned more often: veil-hidden girl (freq bonus 48) The monster species that spawned more often: retarded golem (freq bonus 4) The monster species that spawned more often: rattle devil (freq bonus 24) The monster species that spawned more often: slime force patch (freq bonus 12) The monster species that spawned more often: rotting quylthulg (freq bonus 4) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 8) The monster species that spawned more often: plasma colony (freq bonus 8) The monster species that spawned more often: giant marksman ant (freq bonus 12) The monster species that spawned more often: low minator (freq bonus 20) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 3) The monster trait that was more common: monsters that love to collect gold (freq bonus 5) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: dread witch The monster species that never randomly spawned: odorous lady The monster species that never randomly spawned: elder air elemental The monster species that never randomly spawned: besphynx The monster species that never randomly spawned: ostracism preestimating coucher The monster species that never randomly spawned: vile demon The monster species that never randomly spawned: sobriety forthrightly The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: real crystal hound The monster species that never randomly spawned: quantum mushroom The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 25) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 39) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Trap randomization happened for 1 in 152 traps Next attribute increase check would have come at turn 182 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (411) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (precious helmet) * skullcap (gas mask) * flack helmet (frequent helmet) * crystal helm (arduous helmet) * mining helm (green bowel) * field helm (post-nuclear helmet) * helm of safeguard (internet helmet) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (comfortable gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (buckled boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) scroll of mana (ELF IS FESTIVE FOR SPECIAL DAY) scroll of phase door (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) scroll of standard id (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of cure (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of extra healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) * scroll of greater mana restoration (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of enchant weapon (historic) Rings ring of increase accuracy (lighting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 45 points, Since you escaped early, the score list will not be checked.