Leeroy, lawful male ent Thalmor -------- |......| |..@@%.| .......| |......| |......| -----.-- [Leeroy the Concordate Agent] St8 Dx16 Co9 In6 Wi13 Ch8 ThaEntMalLaw Dlvl:1 $0 HP18(18) Pw12(12) AC-1 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ent Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) The thalmor called Rulindil the concordate agent swings her elven broadsword at the kobold zombie. The thalmor called Rulindil the concordate agent hits the kobold zombie. The kobold zombie is destroyed! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: see invisible You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 88% Potion drop chance was reduced to 89% Armor drop chance was reduced to 98% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 47) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 10) The following skill became untrainable after a while: long sword (turn 34274) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 27252) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15273 Monster spawn increase reached its maximum at turn 107896 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1699816 The monster class that cannot be genocided was ghost The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: snake (freq bonus 15) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 14) The monster species that spawned more often: acid paraelemental (freq bonus 60) The monster species that spawned more often: ultramarine force patch (freq bonus 24) The monster species that spawned more often: jermlaine (freq bonus 42) The monster species that spawned more often: dolgsman (freq bonus 42) The monster species that spawned more often: iguana (freq bonus 12) The monster species that spawned more often: toured pinhead (freq bonus 6) The monster species that spawned more often: kerrisin (freq bonus 24) The monster species that spawned more often: noxious force patch (freq bonus 36) The monster species that spawned more often: greater ghost (freq bonus 14) The monster species that spawned more often: galling inoperable (freq bonus 28) The monster species that spawned more often: repatriating flecked (freq bonus 54) The monster species that spawned more often: shan (freq bonus 48) The monster species that spawned more often: nasty griffin (freq bonus 5) The monster species that spawned more often: freemason councillor (freq bonus 14) The monster species that spawned more often: flying toaster (freq bonus 6) The monster species that spawned more often: reinvited infuriated (freq bonus 14) The monster species that spawned more often: master deep dragon (freq bonus 6) The monster species that spawned more often: ancient blood dragon (freq bonus 18) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: crabbed seasoner The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: funny boar The monster species that never randomly spawned: weirdo driver The monster species that never randomly spawned: driver The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: fluttered intercounty The monster species that never randomly spawned: kamikaze cockatrice The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 45) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 3) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 5) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 400 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1497 points of nutrition remaining You could survive without air You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (203) You survived You didn't know any spells. Techniques known in the end Name Level Status ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (dim colored helmet) * skullcap (basin helmet) * flack helmet (rotating helmet) * crystal helm (tight helmet) * mining helm (full helmet) * field helm (thinking helmet) * helm of safeguard (round helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (sensor gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (fleecy boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of mana (HITME) scroll of phase door (SWAGLAB) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (FORGETABOUTIT) * scroll of extra healing (TRUE RISE BY STRANGE SMELL) * scroll of greater mana restoration (HOYO HOYO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.