Leeroy, lawful male polyinitor Thalmor -------- .......| |..@@..| ----.--- [Leeroy the Concordate Agent] St9 Dx11 Co4 In7 Wi7 Ch5 ThaPolMalLaw Dlvl:1 $0 HP17(17) Pw14(14) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male polyinitor Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Polyinitors aren't able to use two weapons at once. # (2x) Pick an object. @ a human or elf or you (polyinitor thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (polyinitor thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (polyinitor thalmor called Leeroy, on a staircase) Accessing Pokedex entry for polyinitor... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 10, magic resistance = 10, alignment 9. Very slow (6). Normal generation, with frequency 1. Uncommon (by factor 7). Uncommon (by factor 10). No resistances. Leaves no corpse. Genocidable, carnivorous. Is the same race as you. This monster is always male. May be eaten by vegans. Can be seen with infravision. Its stats and attacks vary from game to game. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 38 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 273 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 78% Wand drop chance was reduced to 87% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 41% Tool drop chance was reduced to 87% Food drop chance was reduced to 90% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: elemental spells (turn 33) The following skill became untrainable if you tried to train it too early: body spells (turn 260) The following skill became untrainable after a while: sexy flats (turn 14298) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 60291) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27920 Monster spawn increase reached its maximum at turn 445220 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 870264 The monster class that cannot be genocided was gnome The monster class that was spawned more often: snake (freq bonus 24) The monster species that spawned more often: frost grue (freq bonus 30) The monster species that spawned more often: phase force fungus (freq bonus 156) The monster species that spawned more often: caborrog (freq bonus 52) The monster species that spawned more often: lost flying fish (freq bonus 25) The monster species that spawned more often: wooden figurine (freq bonus 81) The monster species that spawned more often: former prisoner (freq bonus 450) The monster species that spawned more often: educationally punched (freq bonus 78) The monster species that spawned more often: chaos beastman (freq bonus 96) The monster species that spawned more often: inka lady (freq bonus 120) The monster species that spawned more often: fake mushroom (freq bonus 81) The monster species that spawned more often: centralize nubility (freq bonus 62) The monster species that spawned more often: butcher shaman (freq bonus 100) The monster species that spawned more often: mutability atomism (freq bonus 26) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 52) The monster species that spawned more often: siena patch (freq bonus 112) The monster species that spawned more often: draugr deathlord (freq bonus 78) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 27) The monster species that spawned more often: rejuvenescence howbeit (freq bonus 52) The monster species that spawned more often: nimble turret (freq bonus 52) The monster species that spawned more often: metal ettin (freq bonus 208) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster species that never randomly spawned: infect iambi khalif The monster species that never randomly spawned: orc The monster species that never randomly spawned: cancer dumfounding The monster species that never randomly spawned: antistatic ghost The monster species that never randomly spawned: dark mimic The monster species that never randomly spawned: goblin windmage The monster species that never randomly spawned: alothere The monster species that never randomly spawned: goblin mummy The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: frock The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 18) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 28) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 247) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 8) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 8) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 13) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 1) Trap randomization happened for 1 in 797 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 1057 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (807) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (celtic helmet) * skullcap (etched helmet) * flack helmet (speechpipe helmet) * crystal helm (netradiation helmet) * mining helm (dark helmet) * field helm (rotating helmet) * helm of safeguard (brick helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (camouflage patterned gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (fin boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (LIELAIS KEIZARS IR LAUNUMS) scroll of mana (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of phase door (O WO WHATS THIS) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.