Leeroy, lawful male albae Electric Mage --+-- |@.±. |d:$| |.... -.--- [Leeroy the Charger] St11 Dx8 Co10 In16 Wi8 Ch7 EleAlbMalLaw Dlvl:1 $1 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) ring of random effects - This is a ring. Color: red. Material: gemstone. Appearance: bloodstone. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. A ring that grants the magical effect of poison resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 79% chance Book drop chance was reduced to 92% Ring drop chance was reduced to 51% Wand drop chance was reduced to 57% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 38) The following skill became untrainable if you tried to train it too early: body armor (turn 108) The following skill became untrainable after a while: crossbow (turn 26326) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 46858) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65547 Monster spawn increase reached its maximum at turn 102416 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 837980 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: athol (freq bonus 36) The monster species that spawned more often: shambling terror (freq bonus 72) The monster species that spawned more often: mountain springy (freq bonus 120) The monster species that spawned more often: reconveyed decahedron (freq bonus 16) The monster species that spawned more often: Politically Left Guenter (freq bonus 7) The monster species that spawned more often: werevampire (freq bonus 9) The monster species that spawned more often: kadabra (freq bonus 12) The monster species that spawned more often: recompense jawboned (freq bonus 7) The monster species that spawned more often: electro archer (freq bonus 24) The monster species that spawned more often: wuxtina (freq bonus 27) The monster species that spawned more often: principal (freq bonus 36) The monster species that spawned more often: exerciser repositioned (freq bonus 30) The monster species that spawned more often: gore mushroom (freq bonus 36) The monster species that spawned more often: cave crawler (freq bonus 6) The monster species that spawned more often: critically injured jedi (freq bonus 10) The monster species that spawned more often: orc zombie (freq bonus 36) The monster species that spawned more often: mean force fungus (freq bonus 9) The monster species that spawned more often: volcano gazer (freq bonus 12) The monster species that spawned more often: tree force fungus (freq bonus 10) The monster species that spawned more often: adjectivally binge (freq bonus 10) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster species that never randomly spawned: dream warp fungus The monster species that never randomly spawned: aerially excreta The monster species that never randomly spawned: myrkalfar granny The monster species that never randomly spawned: liberalized juicer The monster species that never randomly spawned: plasma cloud The monster species that never randomly spawned: ivory colony The monster species that never randomly spawned: swankily extricating hermit The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: abnormal Olog-hai The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 18) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 37) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 13) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 13) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 4) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 52) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 5) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (472) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of destroy armor (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of healing (POOFY IS NOT AN INSULT) scroll of mana (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (KRUIEMEDISYNE) * scroll of extra healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of greater mana restoration (GICCC) Spellbooks spellbook of shocking sphere (tan) spellbook of lightning (striped) Potions potion of booze (metallic) Rings ring of random effects (bloodstone) Wands wand of lightning (beaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.