Leeroy, lawful male albae Flame Mage ------ d.$... |d...| |..@d| ------ [Leeroy the Spark] St11 Dx16 Co14 In18 Wi7 Ch7 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 19 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 81% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 62% Tool drop chance was reduced to 86% Monster death drops spawned with only 93% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: scimitar (turn 98) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 11) The following skill became untrainable after a while: javelin (turn 37138) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 39102) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24650 Monster spawn increase reached its maximum at turn 72652 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2385466 The monster class that cannot be genocided was xorn The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: polkanita (freq bonus 10) The monster species that spawned more often: commending lowborn tanked antimagnetic (freq bonus 12) The monster species that spawned more often: undead arena rubber (freq bonus 20) The monster species that spawned more often: timekeeper (freq bonus 18) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 15) The monster species that spawned more often: splash xorn (freq bonus 36) The monster species that spawned more often: memo colony (freq bonus 20) The monster species that spawned more often: EQ Katcher (freq bonus 10) The monster species that spawned more often: simperer emissivity (freq bonus 12) The monster species that spawned more often: chartering unprotestingly jemmied (freq bonus 54) The monster species that spawned more often: oddish (freq bonus 32) The monster species that spawned more often: crappy patch (freq bonus 90) The monster species that spawned more often: albino growth (freq bonus 12) The monster species that spawned more often: shiny botchily (freq bonus 28) The monster species that spawned more often: dreadful soul (freq bonus 16) The monster species that spawned more often: black rogue (freq bonus 56) The monster species that spawned more often: yellow faerie (freq bonus 24) The monster species that spawned more often: edgy spore (freq bonus 18) The monster species that spawned more often: stained glass golem (freq bonus 16) The monster species that spawned more often: Green-elf (freq bonus 24) The monster trait that was more common: monsters that burble (freq bonus 4) The monster species that never randomly spawned: worsened pneumatic The monster species that never randomly spawned: returner thou loop The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: death spectre The monster species that never randomly spawned: unseen wraith The monster species that never randomly spawned: carnivorous gel The monster species that never randomly spawned: great evil dragon The monster species that never randomly spawned: myrmidon ypolochagos The monster species that never randomly spawned: elph The monster species that never randomly spawned: incurability belayed The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 36) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 19) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 10) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 10) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 9) Trap randomization happened for 1 in 441 traps Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (BROOK MAN THE SUPERBORER) scroll of healing (SERGEANT MC SHITHEAD) scroll of mana (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of phase door (RECOVER BY SMEEL) scroll of standard id (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of cure (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of extra healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of greater mana restoration (BODY KNOCK ON EARTH WILL HURT) Spellbooks spellbook of flame sphere (glowing) spellbook of fireball (goofy) spellbook of light (immortal) Potions potion of monster detection (herbal) Rings mood ring (constant) Wands wand of fire (tapered) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.