Leeroy, lawful male albae Druid ----- |...| |..@| |..B+ |...| |... |...| |...| |...| |...| ----- [Leeroy the Fire Tower Caster] St8 Dx13 Co6 In10 Wi8 Ch7 DrdAlbMalLaw Dlvl:1 $0 HP16(16) Pw20(20) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sickopathy You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 83% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 74% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 16) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 6300) The following skill became untrainable after a while: paddle (turn 60368) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 20478) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15636 Monster spawn increase reached its maximum at turn 94262 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2383572 The monster class that cannot be genocided was naga The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: edgy force fungus (freq bonus 6) The monster species that spawned more often: Air Spirit (freq bonus 4) The monster species that spawned more often: darn dementor (freq bonus 8) The monster species that spawned more often: giant field mouse (freq bonus 4) The monster species that spawned more often: persian woman (freq bonus 4) The monster species that spawned more often: catoblepas (freq bonus 4) The monster species that spawned more often: pain laser (freq bonus 12) The monster species that spawned more often: ensuring upholsterer (freq bonus 48) The monster species that spawned more often: cutting horror (freq bonus 10) The monster species that spawned more often: indefinite shouldest (freq bonus 30) The monster species that spawned more often: air elemental speed beholder (freq bonus 32) The monster species that spawned more often: bodak (freq bonus 18) The monster species that spawned more often: grotesque gremlin (freq bonus 8) The monster species that spawned more often: glare mushroom (freq bonus 27) The monster species that spawned more often: megabat (freq bonus 18) The monster species that spawned more often: winged kobold (freq bonus 10) The monster species that spawned more often: plausible threshing (freq bonus 18) The monster species that spawned more often: Burkhard (freq bonus 48) The monster species that spawned more often: telemeter vagued (freq bonus 12) The monster species that spawned more often: mangle billiard deceleration (freq bonus 24) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster species that never randomly spawned: cyan slime The monster species that never randomly spawned: thunder drake The monster species that never randomly spawned: luncheon leverage The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: party stalk The monster species that never randomly spawned: exalter sedimentary The monster species that never randomly spawned: chaotic laser The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: pile of roulette jetons The monster species that never randomly spawned: flying caterwaul The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 15) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 4) Trap randomization happened for 1 in 183 traps Next attribute increase check would have come at turn 890 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of mana (FUS RO DAH) scroll of phase door (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of standard id (FNORD) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of greater mana restoration (OEOEOEOEH DER HAT NE KNARRE) Spellbooks spellbook of create familiar (encased) spellbook of charm monster (moaning) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... You and Nevermore escaped from the dungeon with 21 points, Since you escaped early, the score list will not be checked.