Leeroy, lawful male argonian Barbarian -------- |@.....| -.d....| (.....| ......-- ....rr| -------- [Leeroy the Plunderer] St16 Dx9 Co9 In5 Wi6 Ch5 BarArgMalLaw Dlvl:1 $0 HP22(22) Pw7(7) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Pick an object. d a dog or other canine (tame little dog called Idefix) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical battle-axe - This is a weapon. Color: cyan. Material: iron. Appearance: double-headed axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy two-handed axe that does moderate damage. It can be used to chop down trees. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 78% Wand drop chance was reduced to 89% Potion drop chance was reduced to 73% Armor drop chance was reduced to 96% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 11% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: axe (turn 4) The following skill became untrainable if you tried to train it too early: dart (turn 222) The following skill became untrainable after a while: spear (turn 33989) The following skill couldn't be trained before a certain turn number is reached: searching (turn 30531) Sticky curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38270 Monster spawn increase reached its maximum at turn 201860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1725600 The monster class that cannot be genocided was orc The monster class that was spawned more often: unicorn or horse (freq bonus 5) The monster species that spawned more often: yellow jelly (freq bonus 21) The monster species that spawned more often: The Mason (freq bonus 12) The monster species that spawned more often: shapelessly sacrificed (freq bonus 28) The monster species that spawned more often: large dog (freq bonus 14) The monster species that spawned more often: jungle ape (freq bonus 84) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 30) The monster species that spawned more often: crappy brat (freq bonus 18) The monster species that spawned more often: friendly adventurer (freq bonus 44) The monster species that spawned more often: laser eye (freq bonus 9) The monster species that spawned more often: hungry growth (freq bonus 18) The monster species that spawned more often: static archer (freq bonus 36) The monster species that spawned more often: loud fungus (freq bonus 14) The monster species that spawned more often: sword familiar (freq bonus 11) The monster species that spawned more often: three-headed snake (freq bonus 21) The monster species that spawned more often: purple stalk (freq bonus 20) The monster species that spawned more often: smilerena (freq bonus 44) The monster species that spawned more often: acidic stalk (freq bonus 48) The monster species that spawned more often: arena rubber (freq bonus 14) The monster species that spawned more often: chaparral reap (freq bonus 16) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster species that never randomly spawned: snore mold The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: moderator benumb The monster species that never randomly spawned: death maggot The monster species that never randomly spawned: radiant deva The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: minor big ghost The monster species that never randomly spawned: exacerbating really doze luteal The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: trap growth The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 17) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 26) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 7) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 3) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 16) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 134) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: stat decay trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 5) Trap randomization happened for 1 in 157 traps Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (107) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (anachrononononaut helmet) * skullcap (eternal helmet) * flack helmet (cloudy helmet) * crystal helm (bug-tracking helmet) * mining helm (dim colored helmet) * field helm (anti-government helmet) * helm of safeguard (cone-shaped helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (brand-new gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orgasm pumps) * field boots (red sneakers) * boots of safeguard (torn boots) Scrolls scroll of healing (BITHOURARA ASOUEMARA) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of standard id (CLITUS DISCUS) scroll of cure (ERAU QSSI DRLO WEHT) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (THE VIRUS HAS TAKEN OVER TERRAHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and Idefix escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.