Leeroy, neutral male leprechaun Artist ----------- +.........| |......._.| ........|| |.........| .@.d$.....| |.........| ---------+- [Leeroy the Paint Splotcher] St6 Dx12 Co8 In12 Wi10 Ch5 ArtLepMalNeu Dlvl:1 $0 HP18(18) Pw15(15) AC3 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male leprechaun Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Leprechauns aren't able to use more than one weapon at once. # Pick an object. @ a human or elf or you (leprechaun artist called Leeroy, on a staircase) Accessing Pokedex entry for artist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # You sit on the stairs. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: poison resistance You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 72% Wand drop chance was reduced to 86% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 81% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: high heels (turn 6) The following skill became untrainable if you tried to train it too early: spear (turn 58) The following skill became untrainable after a while: attack spells (turn 21649) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 10608) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16167 Monster spawn increase reached its maximum at turn 88287 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1695430 The monster class that cannot be genocided was ghost The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: tisane signorine string (freq bonus 12) The monster species that spawned more often: luminescent growth (freq bonus 36) The monster species that spawned more often: dwarf whiplady (freq bonus 18) The monster species that spawned more often: noblewoman (freq bonus 28) The monster species that spawned more often: colorless fungus (freq bonus 18) The monster species that spawned more often: ECM nerve head (freq bonus 12) The monster species that spawned more often: matador quietism (freq bonus 20) The monster species that spawned more often: spirit naga hatchling (freq bonus 15) The monster species that spawned more often: snark (freq bonus 24) The monster species that spawned more often: sub-gnome (freq bonus 18) The monster species that spawned more often: machinated jowled democracy (freq bonus 18) The monster species that spawned more often: goblin shaman (freq bonus 36) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 24) The monster species that spawned more often: separation pinball unperturbable animist (freq bonus 16) The monster species that spawned more often: hell orc (freq bonus 14) The monster species that spawned more often: joker ciao (freq bonus 36) The monster species that spawned more often: hound of Tindalos (freq bonus 16) The monster species that spawned more often: ghost mage (freq bonus 24) The monster species that spawned more often: sylveon (freq bonus 12) The monster species that spawned more often: extorsive liver throughout (freq bonus 24) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 8) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 6) The monster species that never randomly spawned: crepuscule permamimic The monster species that never randomly spawned: young mercurial dragon The monster species that never randomly spawned: feeder The monster species that never randomly spawned: ice spawn The monster species that never randomly spawned: Detective Lieutenant The monster species that never randomly spawned: chemical fungus The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: subsection unwrapped The monster species that never randomly spawned: stardust patch The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 8) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 19) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 35) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 22) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 163) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 12) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Trap randomization happened for 1 in 841 traps Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having half physical damage (0) You had 1498 points of nutrition remaining You could teleport You were lucky (4) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (921) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (occultism gloves) lab coat (white coat) Scrolls scroll of healing (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of mana (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of standard id (THE FITNESS GRAM PACER TEST) scroll of cure (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of extra healing (OTTO PALLINE DI GELATO) * scroll of greater mana restoration (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) Potions potion of oil (oobleck) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.