Leeroy, lawful male yokuda Paladin --------- |.......| |.......| |.....d.| ....f@... --------- [Leeroy the Fighter of Law] St4 Dx13 Co8 In10 Wi10 Ch10 PalYokMalLaw Dlvl:1 $0 HP28(28) Pw20(20) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. spellbook of battering ram - This is a spellbook. Color: bright green. Material: paper. Appearance: green eyed. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful spell that deals huge irresistible damage to a single monster standing right next to you, and will also try to push it back. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 2% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 94% Food drop chance was reduced to 81% Monster death drops spawned with only 83% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: petkeeping (turn 32) The following skill became untrainable if you tried to train it too early: implants (turn 92) The following skill became untrainable after a while: spear (turn 22747) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 35022) Heavy curses were more common by 59% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32234 Monster spawn increase reached its maximum at turn 189374 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 674344 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: major demon (freq bonus 8) The monster species that spawned more often: visor sewer rat (freq bonus 24) The monster species that spawned more often: segregating supplicated fetishistic gourmand (freq bonus 54) The monster species that spawned more often: argued improvidence (freq bonus 60) The monster species that spawned more often: dark hound (freq bonus 36) The monster species that spawned more often: brown force patch (freq bonus 27) The monster species that spawned more often: agony worm (freq bonus 132) The monster species that spawned more often: tear beam (freq bonus 40) The monster species that spawned more often: theocratically multifunction (freq bonus 24) The monster species that spawned more often: Dain II Ironfoot (freq bonus 26) The monster species that spawned more often: magic fungus (freq bonus 18) The monster species that spawned more often: venom eye (freq bonus 18) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 30) The monster species that spawned more often: bombast pronouncement pluto contributory (freq bonus 54) The monster species that spawned more often: undead erdrick (freq bonus 36) The monster species that spawned more often: filcher caparisoning (freq bonus 24) The monster species that spawned more often: animated tree (freq bonus 24) The monster species that spawned more often: rabid rabbit (freq bonus 27) The monster species that spawned more often: contamination boomer (freq bonus 20) The monster species that spawned more often: guardian ant (freq bonus 22) The monster species that spawned more often: fire hulk (freq bonus 20) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster species that never randomly spawned: black knight The monster species that never randomly spawned: geneva housecleaned The monster species that never randomly spawned: stafspillir The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: urdar The monster species that never randomly spawned: gray colony The monster species that never randomly spawned: anti-defense monster The monster species that never randomly spawned: monstrous monster The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: dungeon lord The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 14) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 36) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 21) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 48) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 6) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 987 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having drain resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - battering ram 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (silk helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (OCTAHEXAOCTA) scroll of mana (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of phase door (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of extra healing (RATSANOPU) * scroll of greater mana restoration (NESRECA HROSCEV) Spellbooks spellbook of battering ram (green eyed) Rings ring of warning (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.