Leeroy, lawful male incantifier Thalmor ------------- |...........| ---- |...........|## |..| |...........-,# ###---..--- |...........|,####,,........ ---------|---,,,,,,#---|.--- ,%#,),##### |..|,, ,,##,,##,,,#,# ######--.-,, #,@,,,@,,,,,%, ,,,),,,,,,, ##,,#######,,# #,,,,`####, ,,,# ,,`#--.-------- ### |.<.......+ |.........| |.........| ..........| ----------- [Leeroy the Concordate Agent] St3 Dx7 Co13 In7 Wi7 Ch7 ThaIncMalLaw Dlvl:1 $3 HP-3(25) Pw22(22) AC5 Exp2 T99 Latest messages You inhale a cloud of spores! The spores were poisoned! [-4 -> 17] You inhale a cloud of spores! The spores were poisoned! [-2 -> 15] You inhale a cloud of spores! The spores were poisoned! [-4 -> 11] You inhale a cloud of spores! The spores were poisoned! [-2 -> 9] You inhale a cloud of spores! The spores were poisoned! You hear the wailing of the Banshee... [-8 -> 1] Warning: HP low! You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: regeneration You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 111 Monsters only dropped their musable items with 74% chance Musable item generation frequency had a negative bias of 71% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 92% Armor drop chance was reduced to 65% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: riding (turn 10) The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 78) The following skill became untrainable after a while: quarterstaff (turn 15646) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 17590) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49132 Monster spawn increase reached its maximum at turn 172489 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6502244 The monster class that cannot be genocided was major demon The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: athleannie (freq bonus 12) The monster species that spawned more often: beastenchanter (freq bonus 12) The monster species that spawned more often: orc sorceror (freq bonus 32) The monster species that spawned more often: squad earth elemental (freq bonus 18) The monster species that spawned more often: Demimaster Assassin (freq bonus 18) The monster species that spawned more often: blank patch (freq bonus 60) The monster species that spawned more often: caracol dendrological (freq bonus 18) The monster species that spawned more often: spritzer (freq bonus 44) The monster species that spawned more often: weeping vampire (freq bonus 10) The monster species that spawned more often: centerboard bussing (freq bonus 16) The monster species that spawned more often: hi-speed automaton (freq bonus 6) The monster species that spawned more often: negative shade (freq bonus 9) The monster species that spawned more often: criminal (freq bonus 20) The monster species that spawned more often: space wasp queen (freq bonus 12) The monster species that spawned more often: sportsmanship crewing (freq bonus 3) The monster species that spawned more often: sue mushroom (freq bonus 30) The monster species that spawned more often: deep sea drowning fish (freq bonus 5) The monster species that spawned more often: drain turret (freq bonus 12) The monster species that spawned more often: giant cockroach (freq bonus 4) The monster species that spawned more often: illusionism ethnology (freq bonus 7) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 8) The monster trait that was more common: monsters that make orc sounds (freq bonus 5) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 8) The monster species that never randomly spawned: crusher snakeman The monster species that never randomly spawned: glowing growth The monster species that never randomly spawned: landmine The monster species that never randomly spawned: centaur sage The monster species that never randomly spawned: water snake The monster species that never randomly spawned: drow sniper The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: corruption vortex The monster species that never randomly spawned: weregiant The monster species that never randomly spawned: spiny The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 205) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 39) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 388) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 9) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 2) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Trap randomization happened for 1 in 653 traps Next attribute increase check would have come at turn 838 Strength training was 6 Dexterity training was 4 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having regeneration (0) You saw invisible You leeched mana You had infravision You had 1392 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (226) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (post-nuclear helmet) * sedge hat (water-pipe helmet) * skullcap (narrow helmet) * flack helmet (arduous helmet) * crystal helm (translucent helmet) * mining helm (strip bandana) * field helm (spired helmet) * helm of safeguard (etched helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (lead gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (lolita boots) * boots of safeguard (platform boots) Scrolls scroll of healing (SCHELLENOE KONTENOE) scroll of mana (SPLASH EM EXTENDED POOL PARTY) scroll of phase door (YOU DIED ON THE ASTRAL PLANE) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of greater mana restoration (I CANNOT CARRY ANYTHING THANKS DUDE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (26 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...