Leeroy, lawful male yokuda Thalmor ------- ---------- ...... #........| #..@@.......| #.............#| .............# ..| --------------- --- [Leeroy the Concordate Agent] St11 Dx9 Co8 In4 Wi8 Ch11 ThaYokMalLaw Dlvl:1 $0 HP23(23) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male yokuda Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 40 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 45% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 84% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: enchantment spells (turn 72) The following skill became untrainable if you tried to train it too early: polymorphing (turn 60) The following skill became untrainable after a while: enchantment spells (turn 15974) The following skill couldn't be trained before a certain turn number is reached: flail (turn 45925) Items were more likely to be generated cursed by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37235 Monster spawn increase reached its maximum at turn 151055 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2551500 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: emulsoid litigiosity (freq bonus 6) The monster species that spawned more often: blind eye (freq bonus 18) The monster species that spawned more often: blank stalk (freq bonus 21) The monster species that spawned more often: dull draconian (freq bonus 18) The monster species that spawned more often: buzzing nymph (freq bonus 24) The monster species that spawned more often: real tunnel wight (freq bonus 8) The monster species that spawned more often: thorned strider (freq bonus 12) The monster species that spawned more often: reseeding apodal (freq bonus 18) The monster species that spawned more often: steel wolf (freq bonus 6) The monster species that spawned more often: camper asshole (freq bonus 7) The monster species that spawned more often: The King of Hearts (freq bonus 18) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 8) The monster species that spawned more often: Vorlon missile (freq bonus 9) The monster species that spawned more often: Lilith (freq bonus 15) The monster species that spawned more often: telegold (freq bonus 9) The monster species that spawned more often: Jauffre (freq bonus 6) The monster species that spawned more often: kagero servant (freq bonus 15) The monster species that spawned more often: sand-dweller (freq bonus 72) The monster species that spawned more often: kantian yardmaster (freq bonus 36) The monster species that spawned more often: spore force patch (freq bonus 18) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: gremlin deactivator The monster species that never randomly spawned: lubricating angola The monster species that never randomly spawned: disgusting spore The monster species that never randomly spawned: flayer blowdart The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: sulfur fungus The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: thiever ogre The monster species that never randomly spawned: duergar ruler The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 14) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 366) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 21) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 30) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 66) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 13) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 2) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 2) Trap randomization happened for 1 in 607 traps Next attribute increase check would have come at turn 104 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (255) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (spired helmet) * skullcap (water-pipe helmet) * flack helmet (speechpipe helmet) * crystal helm (brick helmet) * mining helm (basin helmet) * field helm (scuba helmet) * helm of safeguard (hacker helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (transparent gloves) * commander gloves (dusty gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (velvet pumps) * boots of safeguard (erotic boots) Scrolls scroll of healing (ARE YOU HAVING FUN YET) scroll of mana (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of phase door (IBFALABLO) scroll of standard id (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of cure (SUS COMNITUS) * scroll of extra healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.