Leeroy, lawful male felid Thalmor ---------- ........@- |.......@| +........| ---...... |......| -------- [Leeroy the Concordate Agent] St9 Dx10 Co10 In12 Wi10 Ch10 ThaFelMalLaw Dlvl:1 $0 HP16(16) Pw12(12) AC2 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) There is nothing here to pick up. (2x) Pick an object. @ a human or elf or you (felid thalmor called Leeroy, on a staircase) Accessing Pokedex entry for felid... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (felid thalmor called Leeroy, on a staircase) Accessing Pokedex entry for felid... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (felid thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (felid thalmor called Leeroy, on a staircase) Accessing Pokedex entry for felid... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! # Don't even bother. Your current form can't realistically wear armor! But you may try to wear something anyway. Do it? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - a blessed +2 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: cold resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 41 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 10% Wand drop chance was reduced to 67% Armor drop chance was reduced to 97% Tool drop chance was reduced to 94% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 385) The following skill became untrainable after a while: implants (turn 7894) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 10452) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69338 Monster spawn increase reached its maximum at turn 165524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2394855 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: leprechaun The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: dungeon fern (freq bonus 72) The monster species that spawned more often: wayfarer perturbing discretional (freq bonus 6) The monster species that spawned more often: sophisticated mind flayer (freq bonus 24) The monster species that spawned more often: trainful weatherproof unartful (freq bonus 12) The monster species that spawned more often: black baboon (freq bonus 6) The monster species that spawned more often: broken ray (freq bonus 2) The monster species that spawned more often: lausist (freq bonus 16) The monster species that spawned more often: entailed roustabout (freq bonus 36) The monster species that spawned more often: moon borloth (freq bonus 6) The monster species that spawned more often: Kati's striped sneaker (freq bonus 6) The monster species that spawned more often: petty pink sentai (freq bonus 12) The monster species that spawned more often: COM-TO-COM 3 (freq bonus 15) The monster species that spawned more often: greater earth elemental (freq bonus 6) The monster species that spawned more often: honeymooned macerating (freq bonus 28) The monster species that spawned more often: rust smasher (freq bonus 9) The monster species that spawned more often: iceblock devil (freq bonus 12) The monster species that spawned more often: jumping force babelfish (freq bonus 12) The monster species that spawned more often: bikojuumo (freq bonus 8) The monster species that spawned more often: porter irresistible fungus (freq bonus 12) The monster species that spawned more often: alien queen (freq bonus 8) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 14) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster species that never randomly spawned: nezeramon fighter The monster species that never randomly spawned: big wraith The monster species that never randomly spawned: Robur, the Conqueror The monster species that never randomly spawned: gatling turret The monster species that never randomly spawned: shunning recolonizing The monster species that never randomly spawned: grandmaster lichen The monster species that never randomly spawned: pulse light The monster species that never randomly spawned: asshole gnome rogue The monster species that never randomly spawned: gold bug The monster species that never randomly spawned: timelessly woolman The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 16) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 2) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 10) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 5) Trap randomization happened for 1 in 921 traps Next attribute increase check would have come at turn 486 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You had 9 lives left You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (900) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (transversal helmet) * sedge hat (organic helmet) * skullcap (thinking helmet) * flack helmet (anachrononononaut helmet) * crystal helm (meteoric helmet) * mining helm (covered helmet) * field helm (etched helmet) * helm of safeguard (radiant helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (tightly fitting gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (high iron boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of mana (MUNCH MUNCH) scroll of phase door (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of standard id (MASS ABORTION CAMP) scroll of cure (MYS SKIN WITH ACID) * scroll of extra healing (CONE ALACIO) * scroll of greater mana restoration (LETS FAIL AND ROLL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.