Leeroy, lawful male albae Doom Marine ---.-- |....| |..@.| |._{@| |....| ------ [Leeroy the Mars Marine] St15 Dx17 Co16 In4 Wi4 Ch3 MarAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(9) AC-3 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) You make some ammo for your gun. b - an uncursed +0 bullet (in quiver) {1}. commander suit - This is a piece of armor. Color: transparent. Material: cloth. Appearance: black men's suit. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A suit of armor that offers medium amounts of protection. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: searching You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 60% Armor drop chance was reduced to 56% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 33) The following skill became untrainable if you tried to train it too early: shield (turn 1950) The following skill became untrainable after a while: enchantment spells (turn 53406) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 31497) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56476 Monster spawn increase reached its maximum at turn 111686 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1833217 The monster class that cannot be genocided was worm The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: colorless fungus (freq bonus 12) The monster species that spawned more often: heavy bomb (freq bonus 6) The monster species that spawned more often: fast ray (freq bonus 18) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 24) The monster species that spawned more often: ice eye (freq bonus 18) The monster species that spawned more often: polygonally fagging (freq bonus 8) The monster species that spawned more often: nobbier qurush slobbered civilized blackfoot (freq bonus 12) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 20) The monster species that spawned more often: sparkling growth (freq bonus 24) The monster species that spawned more often: Shudde Mell (freq bonus 12) The monster species that spawned more often: uncover sponsor (freq bonus 8) The monster species that spawned more often: sepia warp patch (freq bonus 15) The monster species that spawned more often: spit demon (freq bonus 8) The monster species that spawned more often: fecundate immemorially (freq bonus 16) The monster species that spawned more often: chuckling light (freq bonus 4) The monster species that spawned more often: stone fungus (freq bonus 18) The monster species that spawned more often: super ape (freq bonus 5) The monster species that spawned more often: quantum spore (freq bonus 84) The monster species that spawned more often: slow wood nymph (freq bonus 12) The monster species that spawned more often: flagstone circulation (freq bonus 10) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 8) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: pit fiend The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: snow vortex The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: predator nethercat The monster species that never randomly spawned: dispensed prodding veniremen accusative slinging baring The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: ventilation tower The monster species that never randomly spawned: Antonia The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 31) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 34) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 18) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 2) Trap randomization happened for 1 in 327 traps Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having full nutrients (0) You had 1499 points of nutrition remaining You could survive without air You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Zombieman Brigade The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (407) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Reloading(389) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (boxing gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (spired helmet) Scrolls scroll of healing (X 14 39 ZS) scroll of mana (DESU SENPAI FAMY) scroll of phase door (SONIC 3 AND KERIO) scroll of standard id (DOORNING DAY) scroll of cure (GNIK SISI VLE) * scroll of extra healing (SO LIEBER FLAUSCHIGER REGEN) * scroll of greater mana restoration (VW GIANT BEETLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 21 points, Since you escaped early, the score list will not be checked.