Leeroy, lawful male aureal Thalmor q ---|----- |.......+ |..@..@.| ...._...| |.......+ --------- [Leeroy the Concordate Agent] St8 Dx5 Co7 In5 Wi9 Ch6 ThaAurMalLaw Dlvl:1 $0 HP9(15) Pw10(10) AC3 Exp1 T31 Latest messages A voice (could it be Mandos?) whispers: "Thou shalt pay, infidel!" # You sit on the altar. A voice (could it be Mandos?) whispers: "Thou shalt pay, infidel!" # You sit on the altar. A voice (could it be Mandos?) whispers: "Thou shalt pay, infidel!" # You sit on the altar. A voice (could it be Mandos?) whispers: "Thou shalt pay, infidel!" # You sit on the altar. A voice (could it be Mandos?) whispers: "Thou shalt pay, infidel!" Your rear limb feels somewhat better. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +7 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +3 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 83% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 84% Ring drop chance was reduced to 85% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 85% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: bow (turn 21) The following skill became untrainable if you tried to train it too early: chaos spells (turn 234) The following skill became untrainable after a while: body spells (turn 29816) The following skill couldn't be trained before a certain turn number is reached: saber (turn 41584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12437 Monster spawn increase reached its maximum at turn 72841 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4123196 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: werepenetrator (freq bonus 30) The monster species that spawned more often: consumed fire boar (freq bonus 28) The monster species that spawned more often: solid bat (freq bonus 10) The monster species that spawned more often: dwarf lord (freq bonus 8) The monster species that spawned more often: Klaf (freq bonus 36) The monster species that spawned more often: porter cursed stalk (freq bonus 16) The monster species that spawned more often: snake sniper (freq bonus 14) The monster species that spawned more often: poison lichen (freq bonus 4) The monster species that spawned more often: Grey-elf (freq bonus 12) The monster species that spawned more often: weezing (freq bonus 10) The monster species that spawned more often: flying bone fish (freq bonus 8) The monster species that spawned more often: kallwalker (freq bonus 48) The monster species that spawned more often: black chameleon (freq bonus 30) The monster species that spawned more often: pack dog (freq bonus 16) The monster species that spawned more often: occupation individually staffed rotator riposting (freq bonus 20) The monster species that spawned more often: ivory mushroom (freq bonus 5) The monster species that spawned more often: Celeborn (freq bonus 8) The monster species that spawned more often: nondescript fungus (freq bonus 10) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 24) The monster species that spawned more often: golden mold (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: black patch The monster species that never randomly spawned: scapegoat uncut The monster species that never randomly spawned: migo warrior The monster species that never randomly spawned: succubi sorbic The monster species that never randomly spawned: ego ice troll The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: solid force fungus The monster species that never randomly spawned: Yibb-Tstll, the Patient One The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 12) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 425 Strength training was -3 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1470 points of nutrition remaining You had reflection You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (2275) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (frequent helmet) * skullcap (spired helmet) * flack helmet (tribal helmet) * crystal helm (cone-shaped helmet) * mining helm (green bowel) * field helm (celtic helmet) * helm of safeguard (breath control helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (old gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel toed boots) * field boots (marji shoes) * boots of safeguard (failuncap shoes) Scrolls scroll of healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of mana (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of phase door (MULY SA CITA NUL) scroll of standard id (RANTING BACILLUS) scroll of cure (AMYXJONADAB) * scroll of extra healing (CRIAEDO) * scroll of greater mana restoration (SO QUE SWING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,