Leeroy, lawful male albae Fencer -------- |....@.| ......@| |......| |...$..| -------- [Leeroy the Alcor] St9 Dx14 Co7 In7 Wi11 Ch8 FenAlbMalLaw Dlvl:1 $0 HP20(20) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Potion drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: searching (turn 29) The following skill became untrainable if you tried to train it too early: lightsaber (turn 60) The following skill became untrainable after a while: quarterstaff (turn 39418) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 44109) Heavy curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54180 Monster spawn increase reached its maximum at turn 199762 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 579700 The monster class that cannot be genocided was worm The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: hungry spore (freq bonus 20) The monster species that spawned more often: The Jade Dragon (freq bonus 66) The monster species that spawned more often: hanging property (freq bonus 30) The monster species that spawned more often: ghastly soul (freq bonus 36) The monster species that spawned more often: cobra (freq bonus 20) The monster species that spawned more often: sand spider (freq bonus 22) The monster species that spawned more often: death racquet (freq bonus 66) The monster species that spawned more often: vampire thirster (freq bonus 18) The monster species that spawned more often: oblivion daedra (freq bonus 60) The monster species that spawned more often: wandering horror (freq bonus 18) The monster species that spawned more often: electric elemental (freq bonus 66) The monster species that spawned more often: dim laser (freq bonus 52) The monster species that spawned more often: pellet archer (freq bonus 14) The monster species that spawned more often: death slasher (freq bonus 10) The monster species that spawned more often: collocate dermal sixte sleepwalking woofer (freq bonus 10) The monster species that spawned more often: aurae sashaying (freq bonus 11) The monster species that spawned more often: dead fish (freq bonus 44) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 30) The monster species that spawned more often: t-a-n-k (freq bonus 66) The monster species that spawned more often: loonie jackal (freq bonus 12) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: little greek girl The monster species that never randomly spawned: xemul The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: conscious patch The monster species that never randomly spawned: fryer chainlike The monster species that never randomly spawned: slug The monster species that never randomly spawned: muk The monster species that never randomly spawned: very old psychic dragon The monster species that never randomly spawned: dado inflexibility The monster species that never randomly spawned: hell witch The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 15) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 5) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 11) Trap randomization happened for 1 in 841 traps Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (kitchen hat) * skullcap (precious helmet) * flack helmet (crested helmet) * crystal helm (middle-earth helmet) * mining helm (sages helmet) * field helm (twisted visor helmet) * helm of safeguard (strip bandana) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (occultism gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (arcane boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (HLY HLS) scroll of mana (TU SCRONIUM ES) scroll of phase door (HIT THE KEY BY VACUUM LEAF) scroll of standard id (EMULSION DARNEDER) scroll of cure (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) * scroll of extra healing (MAPIRO MAHAMA DIROMAT) * scroll of greater mana restoration (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) Rings ring of increase accuracy (taaffeite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.