Leeroy, lawful male argonian Wild Talent ----------- - +.........| . |.........| ..........| |.........| .....r....| |...r...%.| |......@..| |.........| |.........| ----------- [Leeroy the Poschengband Noob] St9 Dx13 Co8 In6 Wi15 Ch9 WilArgMalLaw Dlvl:1 $0 HP10(10) Pw10(10) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. crossbow - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The crossbow is a two-handed ranged weapon that fires bolts, doing respectable damage. Put a stack of bolts in your quiver to fire. inka spear - This is a weapon. Color: brown. Material: elasthan. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This spear is rather strong and good for hunting animals. It can be thrown. rhodochrosite stone - This is a gem. Color: bright magenta. Material: gemstone. Appearance: pink. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A red gem with a mohs hardness of 4, worth 200 zorkmids. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: warning You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 123 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 89% Tool drop chance was reduced to 54% Food drop chance was reduced to 46% Monster death drops spawned with only 83% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: missile weapons (turn 2) The following skill became untrainable if you tried to train it too early: pick-axe (turn 36) The following skill became untrainable after a while: dart (turn 39225) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 16306) Sticky curses were more common by 4% Heavy curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78328 Monster spawn increase reached its maximum at turn 169399 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 491634 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: porter elf (freq bonus 6) The monster species that spawned more often: whored hore (freq bonus 20) The monster species that spawned more often: enrollee rebid runic (freq bonus 12) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 10) The monster species that spawned more often: ossium animatum (freq bonus 4) The monster species that spawned more often: byzantium boohooed (freq bonus 12) The monster species that spawned more often: ultraviolet boomer (freq bonus 18) The monster species that spawned more often: sand mite (freq bonus 6) The monster species that spawned more often: wind warp fungus (freq bonus 8) The monster species that spawned more often: octarine mold (freq bonus 4) The monster species that spawned more often: phasing acid blob (freq bonus 8) The monster species that spawned more often: cothutt (freq bonus 12) The monster species that spawned more often: hyperbola parachuted (freq bonus 9) The monster species that spawned more often: russian thief (freq bonus 2) The monster species that spawned more often: volt mold (freq bonus 8) The monster species that spawned more often: keter sephirah (freq bonus 4) The monster species that spawned more often: spark beast (freq bonus 18) The monster species that spawned more often: automatic little dog (freq bonus 12) The monster species that spawned more often: Arthur Dent (freq bonus 18) The monster species that spawned more often: sludge force patch (freq bonus 8) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 9) The monster species that never randomly spawned: baby lich The monster species that never randomly spawned: change exploder The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: weird spore The monster species that never randomly spawned: volatile mushroom The monster species that never randomly spawned: dopplezon The monster species that never randomly spawned: phase force fungus The monster species that never randomly spawned: psychol spheroidal The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: chemical fungus The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 69) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 65) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 23) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 15) Trap randomization happened for 1 in 715 traps Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had the following problem: Picking up an item increases your carried weight by more than what the item weighs. (0) You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (295) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 52% 100% Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor heavy grabbing gloves (riding gloves) orcish ring mail (crude ring mail) Scrolls scroll of identify (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of enchant weapon (WET WITH WATER) scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (DUCTUM ADIS) scroll of phase door (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of standard id (NO SPACE) scroll of cure (SAVE SOME POWER AFTER BEATTACK) * scroll of extra healing (CRITICAL HIT) * scroll of greater mana restoration (NOGROKO) Spellbooks spellbook of darkness (parchment) Potions potion of sickness (maleen) potion of gain energy (spiritual) Rings ring of free action (nailbreak) ring of invisibility (agate) Wands wand of polymorph (planar) wand of cancellation (porcelain) Tools skeleton key (key) magic lamp (lamp) Gems worthless piece of cyan glass (cyan) worthless piece of yellowish brown glass (yellowish brown) worthless piece of violet glass (violet) rhodochrosite stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Grand Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) Goodbye Leeroy the Wild Talent... You and The RNG escaped from the dungeon with 203 points, Since you escaped early, the score list will not be checked.