Leeroy, lawful male argonian Assassin ------------ |..@.......| +..@.......| |..........| --------- -- [Leeroy the Dark Brotherhood Initiate] St14 Dx12 Co9 In7 Wi4 Ch4 AssArgMalLaw Dlvl:1 $0 HP17(17) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: technicality You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 364 Tool identification only worked 5 times out of 23 Monsters only dropped their equipment with 97% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 48% Implant drop chance was reduced to 91% Potion drop chance was reduced to 73% Armor drop chance was reduced to 64% Tool drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 7) The following skill became untrainable if you tried to train it too early: devices (turn 341) The following skill became untrainable after a while: riding (turn 9767) The following skill couldn't be trained before a certain turn number is reached: shield (turn 57002) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47241 Monster spawn increase reached its maximum at turn 137338 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1187481 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: ratata lich (freq bonus 10) The monster species that spawned more often: chloroform crasher (freq bonus 21) The monster species that spawned more often: Burkhard (freq bonus 28) The monster species that spawned more often: contamination laser (freq bonus 24) The monster species that spawned more often: supplicant overstimulate (freq bonus 18) The monster species that spawned more often: beholder hivemother (freq bonus 7) The monster species that spawned more often: tree fungus (freq bonus 72) The monster species that spawned more often: tomb clan (freq bonus 16) The monster species that spawned more often: miltank (freq bonus 12) The monster species that spawned more often: disobeyed topographer (freq bonus 26) The monster species that spawned more often: poliwhirl (freq bonus 80) The monster species that spawned more often: card force patch (freq bonus 40) The monster species that spawned more often: timeless guardian (freq bonus 12) The monster species that spawned more often: Nina (freq bonus 18) The monster species that spawned more often: violet spore (freq bonus 16) The monster species that spawned more often: trap-installing dragon (freq bonus 10) The monster species that spawned more often: joust buzzard (freq bonus 12) The monster species that spawned more often: layered leapt (freq bonus 12) The monster species that spawned more often: false stalk (freq bonus 24) The monster species that spawned more often: ghostly bat (freq bonus 10) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster species that never randomly spawned: kid embrocation portioner The monster species that never randomly spawned: pettishly bruiting inhibited The monster species that never randomly spawned: depowered mushroom The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: werecockatrice The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: graver comprehend The monster species that never randomly spawned: sentry turret The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: gnome watcher The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 190) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 25) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 20) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 22) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 22) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 9) Trap randomization happened for 1 in 804 traps Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (572) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THAPSATE STHRAITO) scroll of mana (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of phase door (REDEM SHIN) scroll of standard id (DEBT) scroll of cure (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of extra healing (SPLASH EM EXTENDED POOL PARTY) * scroll of greater mana restoration (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) Potions potion of paralysis (maleen) potion of sleeping (brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.