Leeroy, lawful male aureal Thalmor --.---+------ |...........| -.....@.....| |...@.......| |...........| |...........| |...........| ------------- [Leeroy the Concordate Agent] St8 Dx5 Co7 In5 Wi5 Ch12 ThaAurMalLaw Dlvl:1 $0 HP13(15) Pw10(10) AC6 Exp1 T10 Latest messages The thalmor called Rulindil the concordate agent thrusts her elven dagger at the rabbit. The thalmor called Rulindil the concordate agent misses the rabbit. The thalmor called Rulindil the concordate agent points at the rabbit, then curses. The thalmor called Rulindil the concordate agent just misses the rabbit. The rabbit misses. You see here a wooden box {500}. The rabbit bites you! [-1 -> 14] The thalmor called Rulindil the concordate agent thrusts her elven dagger at the rabbit. The thalmor called Rulindil the concordate agent misses the rabbit. The thalmor called Rulindil the concordate agent thrusts her elven dagger at the rabbit. The thalmor called Rulindil the concordate agent misses the rabbit. The thalmor called Rulindil the concordate agent points at the rabbit, then curses. The thalmor called Rulindil the concordate agent misses the rabbit. The rabbit bites you! [-1 -> 13] The thalmor called Rulindil the concordate agent thrusts her elven dagger at the rabbit. The thalmor called Rulindil the concordate agent hits the rabbit. The rabbit is killed! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed greased scroll of phase door {0} h - 2 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: fear resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 93% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: healing spells (turn 84) The following skill became untrainable if you tried to train it too early: occult spells (turn 170) The following skill became untrainable after a while: divination spells (turn 81538) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 25063) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97965 Monster spawn increase reached its maximum at turn 177097 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2606671 The monster class that cannot be genocided was mummy The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: infinite air elemental (freq bonus 18) The monster species that spawned more often: white yeek (freq bonus 21) The monster species that spawned more often: drow (freq bonus 14) The monster species that spawned more often: secret car (freq bonus 54) The monster species that spawned more often: airhack demon (freq bonus 20) The monster species that spawned more often: blastoise (freq bonus 56) The monster species that spawned more often: samite feminized (freq bonus 44) The monster species that spawned more often: elemental lich (freq bonus 60) The monster species that spawned more often: wide eye type (freq bonus 36) The monster species that spawned more often: gnome academic (freq bonus 54) The monster species that spawned more often: lampad (freq bonus 7) The monster species that spawned more often: femme (freq bonus 27) The monster species that spawned more often: jumping kraken (freq bonus 16) The monster species that spawned more often: eraser monster (freq bonus 11) The monster species that spawned more often: mean mold (freq bonus 8) The monster species that spawned more often: fire metroid (freq bonus 27) The monster species that spawned more often: furry rothe (freq bonus 7) The monster species that spawned more often: empire state building (freq bonus 18) The monster species that spawned more often: colorless warp fungus (freq bonus 21) The monster species that spawned more often: life seeker (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: colorless force fungus The monster species that never randomly spawned: nether spore The monster species that never randomly spawned: Antimatter Kleever The monster species that never randomly spawned: river orc The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: golden seraphon The monster species that never randomly spawned: waterspout The monster species that never randomly spawned: lightning demon The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: ice fungus The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 31) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 17) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 94) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 34) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 3) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 11) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 6) Trap randomization happened for 1 in 730 traps Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having warning (0) You saw invisible You had infravision You had 1491 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (77) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (radiant helmet) * skullcap (wide conical hat) * flack helmet (hacker helmet) * crystal helm (radio helmet) * mining helm (celtic helmet) * field helm (echo helmet) * helm of safeguard stone (gemmed helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (demolition gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (fatal gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (steel toed boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (CAPLOSS TRIANGLE INSTADEATH) scroll of mana (HIGH RATE LOWER VOLTAGE IS LOW) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (EASY MODE ACTIVATE) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (RUECKSCHRITT GEGENUEBER OBLIVION) * scroll of greater mana restoration (FLOAT BY SHOCK MAGNET 5) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 0 hidden kobolds (1 created) 0 baby mimics (1 created) 0 sewer rats (2 created) a rabbit 0 garter snakes (1 created) 0 thalmors (1 created) 0 minighosts (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 10 moves. Killer: escaped You were level 1 with a maximum of 15 hit points when you escaped. No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 3 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 23 4 Leeroy-Zyb-Tum-Mal-Law escaped the dungeon [max level 1]. 7 [11] 24 4 Leeroy-Tha-Spi-Mal-Law escaped the dungeon [max level 1]. 19 [19] * 0 Leeroy-Tha-Aur-Mal-Law escaped the dungeon [max level 1]. 13 [15]