Leeroy, lawful male redguardian Thalmor ------- |$....| |°....| |..@..| +..@..| ------- [Leeroy the Concordate Agent] St9 Dx5 Co11 In7 Wi14 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fear resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 40% chance Amulet drop chance was reduced to 59% Potion drop chance was reduced to 71% Armor drop chance was reduced to 82% Tool drop chance was reduced to 82% Food drop chance was reduced to 74% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: spirituality (turn 12) The following skill became untrainable if you tried to train it too early: body spells (turn 99) The following skill became untrainable after a while: body spells (turn 44065) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 29842) Items were more likely to be generated cursed by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68480 Monster spawn increase reached its maximum at turn 156128 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 696288 The monster class that cannot be genocided was nymph The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: pinned drolly (freq bonus 22) The monster species that spawned more often: americanize freshwater (freq bonus 15) The monster species that spawned more often: stygian doll (freq bonus 30) The monster species that spawned more often: layout stereotype (freq bonus 160) The monster species that spawned more often: fancy force fungus (freq bonus 20) The monster species that spawned more often: dart turret (freq bonus 27) The monster species that spawned more often: mummified noble (freq bonus 30) The monster species that spawned more often: adult evil dragon (freq bonus 24) The monster species that spawned more often: phantasm (freq bonus 40) The monster species that spawned more often: syncopation habitable favorably summer overshadowing (freq bonus 27) The monster species that spawned more often: great wyrm of time and space (freq bonus 33) The monster species that spawned more often: tour de dope winner (freq bonus 60) The monster species that spawned more often: octarine spore (freq bonus 22) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 54) The monster species that spawned more often: Astaroth (freq bonus 48) The monster species that spawned more often: many-eyed moss (freq bonus 30) The monster species that spawned more often: yellow draconian (freq bonus 30) The monster species that spawned more often: grandmaster lemure (freq bonus 22) The monster species that spawned more often: lucent lonelier (freq bonus 28) The monster species that spawned more often: indefensible prenuptial (freq bonus 60) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 18) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster species that never randomly spawned: knighting mine engender The monster species that never randomly spawned: Fuma Monou, Dragon of Earth The monster species that never randomly spawned: baby green dragon The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The monster species that never randomly spawned: looser scarab The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: split heart The monster species that never randomly spawned: gigantic wraith The monster species that never randomly spawned: sneer foetor The monster species that never randomly spawned: aureolin fungus The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 57) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 23) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 67) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 5) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 2) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 12) Trap randomization happened for 1 in 574 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 649 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (324) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (wide metal helm) * skullcap (inkcoat helmet) * flack helmet (filtered helmet) * crystal helm (celtic helmet) * mining helm (spired helmet) * field helm (fish bowl) * helm of safeguard (viking helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (spiky gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (steel toed boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (DUCTUM ADIS) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (CUTME) scroll of standard id (THERE ARE MORE BUGS) scroll of cure (DINKIER MISDO MONOPOLIZATION WALLEYE) * scroll of extra healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.