Leeroy, lawful male redguardian Thalmor ---- --- #------------ |$$$.$$$$$. ,.......>...| |$$$$ #|ll........+ | |l@l.......| |@l........| -l-.-------- #,#,,,,,##### -----+--##------------- ,,,,,,,,#,, +.......,,-...........| --------.-- |......|,#|....^......| |...}.....+ |.....<|,,............| |.......`.|####################--------,#|...........| |..}..}....,,,,,,,,,,,,,,,,,,,,,,,^,,,,,#|...........| -----------##############################|...........| |...........| |.<.........| |...........| ------------- [Leeroy the enemy of Talos] St9 Dx14 Co13 In13 Wi12 Ch13 ThaRedMalLaw Dlvl:8 $0 HP-4(134) Pw18(66) AC5 Exp10 T6216 Ftg Latest messages Warning: HP low! The leprechotta claws you! [-3 -> 3] Warning: HP low! You kill the leprechotta! The leprechaun falls into a pit! The leprechaun picks up some gold. The leprechaun picks up a scroll of teleportation {0}. The wereleprechaun misses. The wereleprechaun touches you! [-1 -> 2] Warning: HP low! You hit the wereleprechaun! The leprechaun claws you! [-1 -> 3] Warning: HP low! The wereleprechaun summons help! The wereleprechaun hits you! You feel feverish. You die... Your inventory Amulets Q - an uncursed amulet of waterwalking {0} Weapons # - 18 blessed +2 silver arrows named Ezerataneous {0} # - an uncursed +0 cutting laser {10} a - an uncursed +2 elven broadsword (weapon in hand) {30} b - an uncursed +0 short sword {12} c - a cursed +0 dark elven bow {12} d - 50 uncursed +1 dark elven arrows {1} f - a blessed +0 orcish short sword {12} i - 2 uncursed +0 daggers {8} m - a * uncursed +0 droven bolt {0} A - 13 uncursed +0 arrows {0} O - a cursed +0 worm tooth {2} P - an uncursed +0 elven broadsword {30} Armor h - an uncursed +0 pair of leather gloves (being worn) {4} p - an uncursed +0 orcish helm {12} v - an uncursed +0 studded leather armor {80} E - an uncursed +0 orcish helm (being worn) {12} R - an uncursed +1 cloak of invisibility {4} V - an uncursed +0 plasteel armor {50} Comestibles G - an uncursed tin of singing happy drunk meat {0} Scrolls # - an uncursed scroll of food detection {0} e - 7 uncursed scrolls of healing {0} g - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of mana {0} S - an uncursed finalized scroll of random enchantment {0} Spellbooks w - an uncursed spellbook of stun monster (2:1) {0} x - an uncursed finalized spellbook of sleep (0:0) {0} z - an uncursed spellbook of blank paper (0:1) {0} B - an uncursed spellbook of detect treasure (7:1) {0} D - an uncursed spellbook of cause fear (5:4) {0} L - an uncursed spellbook of drain life (0:5) {0} Potions s - an uncursed potion of levitation {0} u - an uncursed potion of ESP {0} y - an uncursed potion of healing {0} C - an uncursed finalized potion of fruit juice {0} H - a blessed potion of healing {0} I - an uncursed potion of booze {0} W - 2 uncursed finalized potions of acid {0} Rings k - an uncursed +2 ring of gain dexterity {0} r - a cursed -5 ring of protection {0} t - a cursed ring of special effects {0} Z - an uncursed ring of fear resistance {0} Wands n - an uncursed wand of draining (0:0) {0} M - an uncursed wand of striking (0:17) {0} N - an uncursed wand of fireball (0:1) {0} X - a cursed wand of enlightenment (0:1) {0} Y - a cursed wand of cold (7:13) {0} Tools j - a heavily cursed beartrap {20} o - a blessed skeleton key {0} J - an uncursed stethoscope {0} K - an uncursed large box {500} U - an uncursed +0 grappling hook {12} Gems T - a cursed +0 worthless piece of pink glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 34 Your max alignment was 34 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: quad attacks You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 95% Food drop chance was reduced to 99% Monster death drops spawned with only 82% chance The following skill could not be trained at all: form VII (Juyo) The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 4) The following skill became untrainable if you tried to train it too early: scimitar (turn 6498) You had blown your chance of training the scimitar skill The following skill became untrainable after a while: firearms (turn 40715) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 47756) Heavy curses were more common by 15% Number of artifacts generated was 2 Number of fake artifacts generated was 12 Monster spawn increase started at turn 36480 Monster spawn increase reached its maximum at turn 95928 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 313312 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rodent (freq bonus 8) The monster species that spawned more often: pygmy warrior shaman (freq bonus 52) The monster species that spawned more often: Beetle McNasty (freq bonus 60) The monster species that spawned more often: gray seraphon (freq bonus 10) The monster species that spawned more often: levitate solarium (freq bonus 9) The monster species that spawned more often: heavy weapon dude (freq bonus 80) The monster species that spawned more often: joescheling (freq bonus 22) The monster species that spawned more often: green dragon (freq bonus 20) The monster species that spawned more often: fudged loopier unvarnished sedation (freq bonus 36) The monster species that spawned more often: freemason provincial grand master (freq bonus 54) The monster species that spawned more often: retention hound (freq bonus 52) The monster species that spawned more often: depowered force patch (freq bonus 20) The monster species that spawned more often: Detective Lieutenant (freq bonus 26) The monster species that spawned more often: chest mimic (freq bonus 60) The monster species that spawned more often: ass troll (freq bonus 56) The monster species that spawned more often: deepest tuberculin (freq bonus 20) The monster species that spawned more often: zombified ape (freq bonus 30) The monster species that spawned more often: scarlet spore (freq bonus 90) The monster species that spawned more often: pocketful mazurka (freq bonus 20) The monster species that spawned more often: lygrog (freq bonus 10) The monster species that spawned more often: hell witch (freq bonus 66) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster species that never randomly spawned: land roamer The monster species that never randomly spawned: star laser The monster species that never randomly spawned: Buer The monster species that never randomly spawned: out-of-jail convict The monster species that never randomly spawned: Mary-Sue The monster species that never randomly spawned: elder orange dragon The monster species that never randomly spawned: Hannah The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: nobleman The monster species that never randomly spawned: fleece monster The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 11) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 21) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 15) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 3) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 3) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 3) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 95) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 8518 Strength training was 17 Dexterity training was 21 Wisdom training was 19 Constitution training was 11 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were heterosexual You were prevented from having magical breathing (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had -29 points of nutrition remaining You aggravated monsters You were a wereleprechaun You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 0% 87% b - sleep 2 enchant 0% 82% c - drain life 3 attack 0% 127% d - detect treasure 4 divine 90% 62% e - cause fear 3 enchant 0% 77% Techniques known in the end Name Level Status appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) dazzle 6X LIMIT(0) ward against flame 1X LIMIT(0) draw energy 1X LIMIT(0) iron skin 1X LIMIT(0) Discoveries Amulets amulet of waterwalking (lariat) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (etheric helmet) * skullcap stone (gemmed helmet) * flack helmet (crazy helmet) * crystal helm (horned helmet) * mining helm (speechpipe helmet) * field helm (aluminium helmet) * helm of safeguard (round helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (slippery gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (hot boots) * boots of safeguard (profiled boots) elven boots (tightly fitting boots) gauntlets of fumbling (cuddly gloves) cloak of invisibility (purple cloak) elven cloak (faded pall) Scrolls scroll of healing (GO FEK YOURSELF) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (CAMAMNMALCHA XJ) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (HM MINUS 1R) scroll of enchant weapon (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of enchant armor (ACME) scroll of acquirement (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of teleportation (SMIRITELNAYA RUBASHKA) scroll of magic mapping (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll called wonder (GRAB EM BY THE PUSSY) scroll of identify (SECTUM SEMPRA) scroll of food detection (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of random enchantment (THRU THE FLOOR) Spellbooks spellbook of stun monster (conceptual) spellbook of sleep (psychedelic) spellbook of drain life (hungry) spellbook of detect treasure (silver) spellbook of cause fear (vermilion) spellbook of blank paper (plain) Potions potion of blindness (clotted blood) potion of invisibility (ink) potion of paralysis (gray) potion of sickness (smoky) potion of levitation (castor bean) potion of ESP (sparkly) potion of healing (green) potion of fruit juice (dark) potion of booze (plaid) potion of acid (dark green) Rings ring of gain dexterity (engagement) ring of special effects (black signet) ring of protection (finger-jamming) ring of fear resistance (mages guild) Wands wand of draining (elm) wand of cold (straight) wand of striking (rosewood) wand of trap creation (silk) wand of fear (steel) wand of fireball (saffron) wand of enlightenment (titanium) Tools skeleton key (key) large box (wooden box) grappling hook (iron hook) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 8 Level 8: <- You are here Voluntary challenges You eaten 31 times You eaten food with animal by-products 20 times You eaten meat 17 times You were an atheist You never prayed to the gods You hit with a wielded weapon 279 times You killed 200 monsters You read items or engraved 36 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (56 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (13 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (20 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Skilled] (max Expert) (328 of 540) riding [Basic] (max Expert) (63 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (150 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (11 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (71 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Expert) (31 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...