Leeroy, lawful male redguardian Thalmor ----- ....| -----..... |...@@...| |........| |........| |......... ---------- [Leeroy the Concordate Agent] St8 Dx10 Co10 In6 Wi10 Ch5 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 46% Armor drop chance was reduced to 87% Tool drop chance was reduced to 27% Food drop chance was reduced to 97% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: riding (turn 29) The following skill became untrainable if you tried to train it too early: petkeeping (turn 693) The following skill became untrainable after a while: enchantment spells (turn 18705) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 46802) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 83399 Monster spawn increase reached its maximum at turn 193516 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2131822 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: blurred tunneller (freq bonus 10) The monster species that spawned more often: amnesia fungus (freq bonus 3) The monster species that spawned more often: undead kangaroo (freq bonus 14) The monster species that spawned more often: clicking force patch (freq bonus 9) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 18) The monster species that spawned more often: mash ogre lord (freq bonus 12) The monster species that spawned more often: Sebastian (freq bonus 12) The monster species that spawned more often: fancy colony (freq bonus 30) The monster species that spawned more often: fire hulk (freq bonus 12) The monster species that spawned more often: lucky trove (freq bonus 24) The monster species that spawned more often: unavoidably quake (freq bonus 15) The monster species that spawned more often: Banisher (freq bonus 12) The monster species that spawned more often: bureaucrat detonate (freq bonus 4) The monster species that spawned more often: corrosive light (freq bonus 4) The monster species that spawned more often: sulfur fungus (freq bonus 8) The monster species that spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 20) The monster species that spawned more often: chittering pericardial subroutine (freq bonus 18) The monster species that spawned more often: radiant growth (freq bonus 8) The monster species that spawned more often: doom guard (freq bonus 4) The monster species that spawned more often: walking cadaver (freq bonus 12) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 3) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: toxic force patch The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: ironman The monster species that never randomly spawned: worst junior lawyer The monster species that never randomly spawned: goblin pyro The monster species that never randomly spawned: faberge sphere The monster species that never randomly spawned: infected dove The monster species that never randomly spawned: tentacle newt The monster species that never randomly spawned: Verena's worn-out combat boot The monster species that never randomly spawned: violet colony The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 30) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 20) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 11) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 1) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (1160) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (strip bandana) * skullcap (radio helmet) * flack helmet (hacker helmet) * crystal helm (formula one helmet) * mining helm (ruined helmet) * field helm (middle-earth helmet) * helm of safeguard (narrow helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (camouflage patterned gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (princess pumps) * field boots (rainbow boots) * boots of safeguard (rumble boots) Scrolls scroll of healing (UGGELUGGELUGGEL) scroll of mana (PURPLE PAIN PLUS) scroll of phase door (BURKINI FASO) scroll of standard id (FINNING SPIDGET) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (KLAATU BARADA NIKTO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.