Leeroy, lawful male aureal Thalmor ------ |%...| |....| |..... .....| |.@... |..@.| ------ [Leeroy the Concordate Agent] St10 Dx4 Co7 In8 Wi7 Ch4 ThaAurMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male aureal Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - a blessed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 4 uncursed scrolls of healing {0} f - an uncursed greased scroll of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: full nutrients You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 92% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 83% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 92% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: paddle (turn 32) The following skill became untrainable if you tried to train it too early: bow (turn 714) The following skill became untrainable after a while: matter spells (turn 31603) The following skill couldn't be trained before a certain turn number is reached: bow (turn 19316) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44795 Monster spawn increase reached its maximum at turn 169535 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10796840 The monster class that cannot be genocided was orc The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: water weird (freq bonus 6) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 14) The monster species that spawned more often: radio operator (freq bonus 8) The monster species that spawned more often: socking rushee unapproving (freq bonus 32) The monster species that spawned more often: orbicular prejudged taskwork hedgehopping overconcern (freq bonus 6) The monster species that spawned more often: mean spore (freq bonus 6) The monster species that spawned more often: oak sage (freq bonus 18) The monster species that spawned more often: asserter cloggy (freq bonus 10) The monster species that spawned more often: desert fungus (freq bonus 10) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 6) The monster species that spawned more often: viportex (freq bonus 6) The monster species that spawned more often: dwarfer inaugurate (freq bonus 8) The monster species that spawned more often: memo force fungus (freq bonus 6) The monster species that spawned more often: argenach (freq bonus 12) The monster species that spawned more often: silver patch (freq bonus 12) The monster species that spawned more often: scaly horror (freq bonus 6) The monster species that spawned more often: watcher overlord (freq bonus 3) The monster species that spawned more often: Shiro (freq bonus 4) The monster species that spawned more often: eight of spades (freq bonus 8) The monster species that spawned more often: evasive maggot (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: Victoria's lady pump The monster species that never randomly spawned: xYmDf"w}9]_]tvhKup~(, The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: outfood bomb The monster species that never randomly spawned: buddha consecratory meticulosity The monster species that never randomly spawned: Radio Kleever The monster species that never randomly spawned: minx The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 68) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 19) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 32) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 44) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 15) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 26) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 2) Trap randomization happened for 1 in 554 traps Trap difficulty was increased by 83 Next attribute increase check would have come at turn 2143 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (round helmet) * skullcap (water-pipe helmet) * flack helmet (hydra helmet) * crystal helm (less helmet) * mining helm (chain-aventailed helmet) * field helm (winged helmet) * helm of safeguard stone (gemmed helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (english gloves) * commander gloves (dusty gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (heroine mocassins) * boots of safeguard (hiking boots) Scrolls scroll of healing (PHYSIC STUNT DAMAGE SMALLERS) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (SOME THING YOU CHOOSE) scroll of standard id (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of cure (HIT SHIFTLY AND GHOS WHEN USED) * scroll of extra healing (TSCHAEAUBANG) * scroll of greater mana restoration (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.