Leeroy, lawful male albae Gamer ----- |...| ----.d.| |..$.@.| .......| |......+ -------- [Leeroy the Tetris Player] St9 Dx18 Co8 In13 Wi9 Ch5 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw32(32) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # spellbook of cure wounded legs - This is a spellbook. Color: green. Material: paper. Appearance: goofy. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. One of very few methods to cure your legs is this spell. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: searching You could not have this property intrinsically: stoned chilling Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 44% chance Wand drop chance was reduced to 83% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 88% Tool drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 37) The following skill became untrainable if you tried to train it too early: divination spells (turn 888) The following skill became untrainable after a while: axe (turn 40504) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 47095) Sticky curses were more common by 24% Heavy curses were more common by 34% Prime curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 12142 Monster spawn increase reached its maximum at turn 142220 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2878330 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: cerulean force patch (freq bonus 5) The monster species that spawned more often: bearded math teacher (freq bonus 14) The monster species that spawned more often: giant pink rat (freq bonus 28) The monster species that spawned more often: spammer mummy (freq bonus 28) The monster species that spawned more often: crimson mold (freq bonus 7) The monster species that spawned more often: nasty warp fungus (freq bonus 40) The monster species that spawned more often: catechism ambushed (freq bonus 5) The monster species that spawned more often: Marie's hugging boot (freq bonus 21) The monster species that spawned more often: paunch appositive (freq bonus 6) The monster species that spawned more often: nether hound (freq bonus 18) The monster species that spawned more often: totter flailing (freq bonus 6) The monster species that spawned more often: loftier plume handbook (freq bonus 24) The monster species that spawned more often: wicked woods (freq bonus 18) The monster species that spawned more often: kilned pouchy (freq bonus 14) The monster species that spawned more often: dopplezon (freq bonus 42) The monster species that spawned more often: dyspeptically swayer (freq bonus 12) The monster species that spawned more often: adjacent knowingest (freq bonus 18) The monster species that spawned more often: poison vortex (freq bonus 12) The monster species that spawned more often: black raptor (freq bonus 10) The monster species that spawned more often: dwarf firemage (freq bonus 108) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: HC aliens (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 6) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 8) The monster species that never randomly spawned: soddenly observational The monster species that never randomly spawned: leafeon The monster species that never randomly spawned: water xorn The monster species that never randomly spawned: meddler pseudoclassical The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: eloi The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: Whitlevel Kop The monster species that never randomly spawned: overcoat lapsing champy retrograde The monster species that never randomly spawned: preexpose herbarium gipper The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 35) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 11) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: amulet of techout (taut) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 8) Trap randomization happened for 1 in 496 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 443 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - cure wounded legs 6 healing 98% 500% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (EPSTEST EPS) scroll of mana (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (TRY HARD) scroll of cure (BEE VERSUS SPIDER THE CONTEST) * scroll of extra healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of greater mana restoration (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) Spellbooks spellbook of cure wounded legs (goofy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.