Leeroy, lawful male trapper Thalmor ----- |..@| ###-----...| #,,........| -------,#|.......| |..<..+##|.......| |.....|##-.------- |......,,@,,,#### -------####,,,,,# ####### [Leeroy the Concordate Agent] St9 Dx9 Co6 In7 Wi5 Ch8 ThaTrpMalLaw Dlvl:1 $16 HP23(23) Pw20(20) AC4 Exp1 T96 Latest messages You miss the ant. Your elven mithril-coat blocks the ant's attack. You kill the ant! There is a wall in the way! Something is engraved here on the ground. Use "r." to read it. The door resists! (2x) The door opens. There is a wall in the way! What do you want to read? [f-k or ?*] Never mind. Something is engraved here on the ground. Use "r." to read it. What do you want to read? [f-k or ?*.] Something is engraved here on the ground. You read: "Don't quaff from a poisoned well - it can drain all your stats, and even kill you if you're not poison ?esistant!". You slip and nearly fall. There is a wall in the way! (2x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 3 uncursed scrolls of mana {0} h - an uncursed greased scroll of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands e - an uncursed wand of trap creation (0:0) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: freezopathy You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 129 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 95% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Monster death drops spawned with only 95% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: javelin (turn 20) The following skill became untrainable if you tried to train it too early: chaos spells (turn 520) The following skill became untrainable after a while: two-handed weapons (turn 73677) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 37539) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39960 Monster spawn increase reached its maximum at turn 288890 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 483198 The monster class that cannot be genocided was centaur The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: tubular fleece merchandisable wreaking (freq bonus 8) The monster species that spawned more often: invariant freeborn (freq bonus 12) The monster species that spawned more often: Pustulence (freq bonus 4) The monster species that spawned more often: sparkling patch (freq bonus 3) The monster species that spawned more often: dreadjudge (freq bonus 16) The monster species that spawned more often: friendly adventurer (freq bonus 48) The monster species that spawned more often: adrenaline steven (freq bonus 24) The monster species that spawned more often: fast shoggoth (freq bonus 3) The monster species that spawned more often: gray seraphon (freq bonus 4) The monster species that spawned more often: protection monster (freq bonus 9) The monster species that spawned more often: prayer book permamimic (freq bonus 12) The monster species that spawned more often: insurmountable fungus (freq bonus 9) The monster species that spawned more often: train (freq bonus 6) The monster species that spawned more often: sassy lassy (freq bonus 48) The monster species that spawned more often: reparation slalomed (freq bonus 24) The monster species that spawned more often: trebled nosebag stereoisomeric feverishly (freq bonus 8) The monster species that spawned more often: boomeranged infanticide (freq bonus 6) The monster species that spawned more often: eggman (freq bonus 2) The monster species that spawned more often: helcungol (freq bonus 4) The monster species that spawned more often: white marketeer (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 5) The monster trait that was more common: monsters that like to mimic objects (freq bonus 12) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster species that never randomly spawned: necro archer The monster species that never randomly spawned: iron lich The monster species that never randomly spawned: ivory patch The monster species that never randomly spawned: savage isomerization The monster species that never randomly spawned: hell knight The monster species that never randomly spawned: cat mummy The monster species that never randomly spawned: bow.row The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: techno boomer The monster species that never randomly spawned: succubus The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 33) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 43) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 14) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 39) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 2) Trap randomization happened for 1 in 601 traps Next attribute increase check would have come at turn 735 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1400 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (103) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (crested helmet) * skullcap (secret helmet) * flack helmet (dim colored helmet) * crystal helm (celtic helmet) * mining helm (twisted visor helmet) * field helm stone (rubynus helmet) * helm of safeguard (wide metal helm) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (rayductnay gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (velcro boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of mana (WHOM DWELL IN THE VANITY) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of cure (WOE AKUET AAAAAAA) * scroll of extra healing (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of greater mana restoration (ABOR EFECTOR) Wands wand of trap creation (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.