Leeroy, lawful male redguardian Thalmor -------- |......| |......| ...@...| |..@...| |......| .......| -.------ [Leeroy the Concordate Agent] St10 Dx9 Co8 In5 Wi6 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a statue of a sub-gnome {975}. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 116 Implant identification only worked 1 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 58% Implant drop chance was reduced to 90% Potion drop chance was reduced to 85% Armor drop chance was reduced to 89% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: body armor (turn 12) The following skill became untrainable if you tried to train it too early: attack spells (turn 306) The following skill became untrainable after a while: occult spells (turn 17015) The following skill couldn't be trained before a certain turn number is reached: saber (turn 23622) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16449 Monster spawn increase reached its maximum at turn 143972 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1124424 The monster class that cannot be genocided was turret The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: sloshed isocline (freq bonus 6) The monster species that spawned more often: urinated rime (freq bonus 5) The monster species that spawned more often: telepathic eye (freq bonus 44) The monster species that spawned more often: death berserker (freq bonus 5) The monster species that spawned more often: northern shin smasher (freq bonus 16) The monster species that spawned more often: Nataliya (freq bonus 42) The monster species that spawned more often: like-like (freq bonus 16) The monster species that spawned more often: master colony lichen (freq bonus 4) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 4) The monster species that spawned more often: yellow starlit sky (freq bonus 18) The monster species that spawned more often: boil-covered wretch (freq bonus 12) The monster species that spawned more often: shard warp patch (freq bonus 12) The monster species that spawned more often: unscramble followup (freq bonus 21) The monster species that spawned more often: graphology kidnapped hyaena (freq bonus 28) The monster species that spawned more often: dredged crowbar (freq bonus 20) The monster species that spawned more often: mum (freq bonus 4) The monster species that spawned more often: wimple hibernator (freq bonus 12) The monster species that spawned more often: greater mimic (freq bonus 24) The monster species that spawned more often: disembodied sallower (freq bonus 9) The monster species that spawned more often: horn drill turret (freq bonus 10) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: yellow ooze The monster species that never randomly spawned: aquatic elven shaman The monster species that never randomly spawned: black ooze The monster species that never randomly spawned: chaos shapechanger The monster species that never randomly spawned: white marketeer The monster species that never randomly spawned: unimaginable prevent The monster species that never randomly spawned: flying fungus The monster species that never randomly spawned: asian woman The monster species that never randomly spawned: blob The monster species that never randomly spawned: reportage wiry The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 15) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 13) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 99) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 34) Trap randomization happened for 1 in 813 traps Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (yellow helmet) * skullcap (scuba helmet) * flack helmet (etched helmet) * crystal helm (speechpipe helmet) * mining helm (anti-government helmet) * field helm (thinking helmet) * helm of safeguard (grunter helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (transparent gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (tightly fitting boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of mana (KCATTA SOD) scroll of phase door (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of standard id (SVDUNPX SVPXUNPX) scroll of cure (LIFE RISK JAM ALSO DAMAGED) * scroll of extra healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.