Leeroy, lawful male yuki-onnic Thalmor ------------ - |............| ...@....._...| |..@.........| -------------- [Leeroy the Concordate Agent] St9 Dx6 Co9 In9 Wi12 Ch7 ThaYukMalLaw Dlvl:1 $0 HP15(15) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male yuki-onnic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # t: unknown extended command. # (2x) ne: unknown extended command. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 58% Potion drop chance was reduced to 91% Armor drop chance was reduced to 94% Tool drop chance was reduced to 86% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: shield (turn 40) The following skill became untrainable if you tried to train it too early: chaos spells (turn 420) The following skill became untrainable after a while: hammer (turn 35924) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 56154) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32215 Monster spawn increase reached its maximum at turn 132952 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 375660 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: real tiny lich (freq bonus 12) The monster species that spawned more often: newsgirl premier (freq bonus 36) The monster species that spawned more often: haughty bitch (freq bonus 18) The monster species that spawned more often: flesh lancer (freq bonus 8) The monster species that spawned more often: desalinization obligated (freq bonus 21) The monster species that spawned more often: painfully conked (freq bonus 2) The monster species that spawned more often: pileate sacked hawaii hessian never manifestly (freq bonus 6) The monster species that spawned more often: wetland nymph (freq bonus 9) The monster species that spawned more often: speedlich (freq bonus 16) The monster species that spawned more often: space elf queen (freq bonus 36) The monster species that spawned more often: mist troll (freq bonus 10) The monster species that spawned more often: amok running yardie (freq bonus 24) The monster species that spawned more often: changing ray (freq bonus 10) The monster species that spawned more often: insurmountable colony (freq bonus 12) The monster species that spawned more often: etiologic seedier (freq bonus 4) The monster species that spawned more often: abbreviator rambled (freq bonus 2) The monster species that spawned more often: Officer Kaptain (freq bonus 96) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 18) The monster species that spawned more often: stationary owlbear (freq bonus 72) The monster species that spawned more often: proper being (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: cave giant The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: blockish graecizing The monster species that never randomly spawned: torauma The monster species that never randomly spawned: Raziel The monster species that never randomly spawned: werenaga The monster species that never randomly spawned: icecap warmongering grainier commissary The monster species that never randomly spawned: indefatigability vapourer The monster species that never randomly spawned: animated unfair stiletto The monster species that never randomly spawned: terrorist The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 14) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 18) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 13) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Trap randomization happened for 1 in 30 traps Next attribute increase check would have come at turn 1007 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (basin helmet) * skullcap (translucent helmet) * flack helmet (filtered helmet) * crystal helm (full helmet) * mining helm (crested helmet) * field helm (gas mask) * helm of safeguard (guzzle helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (runic gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (persian boots) * boots of safeguard (roller boots) Scrolls scroll of healing (ALIUS PRA) scroll of mana (WANNA UNDRESS PALE NIGHT) scroll of phase door (RGB ZNFUVAALL CRERIBQ) scroll of standard id (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of cure (VIRUS INFECTION DETECTED) * scroll of extra healing (WELCOME TO ANGBAND) * scroll of greater mana restoration (IUSTIO QUE PIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.