Leeroy, lawful male tumblrer User of Stand ------ |....| |....| |@@.(. ------ [Leeroy the Arrow Pierced] St11 Dx13 Co11 In6 Wi10 Ch10 UseTumMalLaw Dlvl:1 $0 HP13(13) Pw11(11) AC4 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 92% Armor drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: elemental spells (turn 16) The following skill became untrainable if you tried to train it too early: shuriken (turn 285) The following skill became untrainable after a while: quarterstaff (turn 25475) The following skill couldn't be trained before a certain turn number is reached: spear (turn 45130) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21350 Monster spawn increase reached its maximum at turn 170750 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 301740 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: xtreme tracker (freq bonus 5) The monster species that spawned more often: mastodon squawked (freq bonus 6) The monster species that spawned more often: athena guardian (freq bonus 18) The monster species that spawned more often: sticky growth (freq bonus 24) The monster species that spawned more often: Sasuke Uchiha (freq bonus 14) The monster species that spawned more often: hell cattle (freq bonus 72) The monster species that spawned more often: poison devil (freq bonus 24) The monster species that spawned more often: premiere mythical (freq bonus 4) The monster species that spawned more often: clock mushroom (freq bonus 28) The monster species that spawned more often: clocking troutiest curetted (freq bonus 24) The monster species that spawned more often: big spellbook trove (freq bonus 21) The monster species that spawned more often: Gudrun (freq bonus 20) The monster species that spawned more often: Klara's sexy nurse pump (freq bonus 6) The monster species that spawned more often: human wraith (freq bonus 4) The monster species that spawned more often: magic-colored stalk (freq bonus 12) The monster species that spawned more often: night lord (freq bonus 24) The monster species that spawned more often: marsupilami (freq bonus 12) The monster species that spawned more often: null mushroom (freq bonus 6) The monster species that spawned more often: sexy lady (freq bonus 10) The monster species that spawned more often: cursed spore (freq bonus 24) The monster trait that was more common: monsters whose attacks blind you (freq bonus 16) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: debugging dissatisfying The monster species that never randomly spawned: silver warp patch The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: error trickster The monster species that never randomly spawned: cyan seraphon The monster species that never randomly spawned: techno growth The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: rat snake The monster species that never randomly spawned: gummed unalarmed The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 46) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 37) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 8) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 63) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 9) Trap randomization happened for 1 in 497 traps Trap difficulty was increased by 90 Next attribute increase check would have come at turn 545 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Jonathan Joestar The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) directive 1 O Prepared(0) time stop 1 O Prepared(0) over-ray 1 O Prepared(0) re-taming 1 O Prepared(0) energy conservation 1 O Prepared(0) wild slashing 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) surrender or die 1 O Prepared(0) perilous whirl 1 O Prepared(0) kick in the nuts 1 O Prepared(0) steady hand 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) boostaff 1 O Prepared(0) escrobism 1 O Prepared(0) pirate brothering 1 O Prepared(0) nuts and bolts 1 O Prepared(0) form choice 1 O Prepared(0) star digging 1 O Prepared(0) Discoveries Scrolls scroll of healing (BIMMELBAHN DIE SICH EILZUG NENNT) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of standard id (SMUTSIKA SKOEKA) scroll of cure (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) * scroll of extra healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of greater mana restoration (CHOP CHOP MASTA ONION) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Grand Master] (max Grand Master) (25000 of 43200) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) techniques [Grand Master] (max Grand Master) (25000 of 43200) implants [Expert] (max Expert) (5400 of 12800) sexy flats [Expert] (max Expert) (5400 of 12800) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form V (Shien) [Expert] (max Expert) (5400 of 12800) form V (Djem So) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VII (Juyo) [Expert] (max Expert) (5400 of 12800) form VII (Vaapad) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills enchantment spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the User of Stand... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.