Leeroy, lawful male moonelven Fencer ---------- -------- |.............@...| |..............@..| |............{....| |.................+ |.................| -.................| ------------------- [Leeroy the Alcor] St18 Dx18 Co10 In9 Wi5 Ch6 FenMooMalLaw Dlvl:1 $0 HP13(13) Pw21(21) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male moonelven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 81% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 93% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 51% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: axe (turn 95) The following skill became untrainable if you tried to train it too early: matter spells (turn 245) The following skill became untrainable after a while: form IV (Ataru) (turn 16878) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 49198) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47860 Monster spawn increase reached its maximum at turn 213100 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 719460 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: insane monster (freq bonus 24) The monster species that spawned more often: earth elemental (freq bonus 9) The monster species that spawned more often: flesh hunter (freq bonus 12) The monster species that spawned more often: giant pest insect (freq bonus 18) The monster species that spawned more often: postfixed prancing delectation devout (freq bonus 12) The monster species that spawned more often: wrinkled spore (freq bonus 8) The monster species that spawned more often: resolder strobilization (freq bonus 14) The monster species that spawned more often: snaring swarmer (freq bonus 36) The monster species that spawned more often: absent warp patch (freq bonus 22) The monster species that spawned more often: performable engrosser (freq bonus 36) The monster species that spawned more often: kewitrin (freq bonus 12) The monster species that spawned more often: dungeon troll (freq bonus 5) The monster species that spawned more often: underpants gnome (freq bonus 16) The monster species that spawned more often: giant pest (freq bonus 21) The monster species that spawned more often: giant food trove (freq bonus 27) The monster species that spawned more often: real force fungus (freq bonus 7) The monster species that spawned more often: baal spy (freq bonus 11) The monster species that spawned more often: terchet force patch (freq bonus 28) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 16) The monster species that spawned more often: guatemalan suture (freq bonus 48) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster species that never randomly spawned: plasma force patch The monster species that never randomly spawned: Walduin The monster species that never randomly spawned: evil beam The monster species that never randomly spawned: icy beam The monster species that never randomly spawned: sorbate bowered The monster species that never randomly spawned: red kite The monster species that never randomly spawned: fending spectacle The monster species that never randomly spawned: ontario seaming The monster species that never randomly spawned: nntp demon The monster species that never randomly spawned: unco trample The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 21) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 42) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 26) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 153) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 5) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 2) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 4) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: violet lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 28) Trap randomization happened for 1 in 120 traps Next attribute increase check would have come at turn 1152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from hallu partying (0) You had infravision You had 1500 points of nutrition remaining You could fly You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (79) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail stone (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (grimace helmet) * skullcap (secret helmet) * flack helmet (frequent helmet) * crystal helm (spired helmet) * mining helm (radio helmet) * field helm (anti-government helmet) * helm of safeguard (RNG helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (brand-new gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (feelgood heels) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of mana (KERNOD WEL) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (CUTME) scroll of cure (BROOK MAN THE SUPERBORER) * scroll of extra healing (TA PUUN) * scroll of greater mana restoration (NEW VERSIONS ARE BETTER THAN OLD ONES) Rings ring of increase accuracy (one) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.